I've been wondering if mixing concept art with 3D character/creature work is a skillset that is valuable in the industry today. Is this a good career path to pursue?
I'm making a 2D action game from a top-down(ish) perspective. It makes more sense to create a 3D asset and export as PNG sequences (or equivalent) rather than draw a billion separate sprites. The general idea of the aesthetic is similar to Baldur's Gate or the old Fallouts in terms of pre-rendered spritework used in a 2D…
Hello, My name is David and I'm in the final stages of my prototype. I am looking to either replace my lead male character or fix him up as well as model the beautiful female protagonist of the game. I have a small team that is working on Discord, sharing work and inspiring each other. I am looking for someone who can…
Here's a character concept by Raymond Sebastien.https://www.artstation.com/artwork/k4ERoy I started blocking his body proportions and decided to ignore the feathers for now since they'll be hidden inside Owlmighty's armor. Body Blocking
inspired by b1lls and massbots bernard i digged up my memories of this game and realized what fun these characters are and started to model them. for now i stick with vertex color and try to model all them
Hey! I'm Hieu, a 3D character artist looking for full time employment. I currently reside in The United States, Virginia and available to relocate. Find more of my work at my Artstation. Recent Work:
We are require a creative and professional sculptor to create and pose character models for 3D printing previous experience preferred, commission paid per model please reply [via PM] with link to work thank you.
This is a character I modeled in Blender.I couldn't find an equivalent to the push modifier for the clothing, and I'm not sure if anyone is familiar with Blender here.