Maybe you guys can help me out, because no amount of google searching is finding anything.. It's on PC, was recently featured on Kotaku I believe and was talked about as being very similar to XCOM, but set on a space station. The art style was more retro, with sprites and backgrounds that looked a bit like Chrono Trigger.…
Have been working on art gigs for the last few years on and off. Looking to do a few more gigs. Have done some one-offs of commissions such as tattoo designs, DnD characters, Game characters, and just original wall decor. Most of the work is done on paper and sketching has been the norm for the last several months.…
Hello, it's been sometime since I've been here, I'm looking for a freelancer that can help with updating a current model I have or redoing it from scratch. I'm requiring that it needs: -rigging -shape keys -movable parts/splits parented to the model for blender
Hello I'm a 18 year old student, and I'm always looking for 3D modelling work, I'm quite low on money so I take most of the offers. You can find my portfolio here: http://john-roscinas.4ormat.com/ Thank you.
The SF4 PC benchmark is available! http://file.4gamer.net/demo/StreetFighterIV_Benchmark.zip And the neat thing is that if you put the characters settings to low it switches to diffuse only. Very handpainted! Meaning it would probably looks like crap under other lighting conditions hehe. Interesting!
It will be evolving quit fast in the next weeks to come but I want to know if you get the "right" feel from it ? Do I look professional enought ? what about the presentation ? or the quality of my art ? please feel free to tell the truth haha https://www.artstation.com/paul_chanut
Looking for someone to convert a bunch of mid res Character into Lowpoly mobile specs. The highpoly models already exists, so its basicly just; retop, UV and bake. Nothing glamours, but should be pretty quick and easy process.Pm If your interested and want more info. Thanks!
I've tried turning off sRGB and changing the compression settings to Mask. To export I used Substance Painter's UE4 default Export that uses a RMA. For reference this is how the model looks in Sketchfab (It's not 100% Accurate but decent) https://skfb.ly/6BtTq help please :c
Hello my name is Sean, and I’m currently building a FPS multiplayer Brawler. As of right now game is RevShare. Project is about humorous characters brawling in the arena. Each character is unique and have their own set of weapons and utilities. As of right now just needing a 2D Artist . looking for an Artist who is able to…
In the past few weeks I completed my first fully realized real-time character, a realistic horse model, and decided to share! I would highly appreciate to receive some honest feedback and constructive criticismn, 3D art ist still a learning experience for me so don't be afraid to hit me with the truth, I can take it!…