No sir, a light map is when you bake the light effect on to your model. It's similar to baking Ambient Occlusion however, what I was suggesting was to place a light similar to the color of your glow map, bake it on a white texture, and multiply it to your texture. Here is polycounts Tutorial on light maps:…
from http://www.polycount.com/forum/showthread.php?t=133325 okay how about now? but it is unpolished and not tested much, i would like to add a bit of graphics to the input window down the road. put it into presets/scripts/airbornstudios there might be more coming :) how it works is simple: Lets assume you baked everything…
In future updates of the ME3, I'd like to bake the thickness map. The translucency effect for the skin shading. What I've read from Allegorithmic's documentations, it's basically like baking an AO with flipped normals of the model. So, at the moment, I'll need to bake it in Substance Painter 2. The reason I'm asking this…
Hi @Obscura, you`re right. These are just quick presentations. I baked it in High settings, did not try production bake. It may take too long. As you said there are a couple of options to solve these artifacts, unchecking `uncompress lightmaps` and make texture size bigger and also scaling up object lightmap densitıes. The…
Hi Polycounters! For the past months, I have been working on my Graduation Project for NHTV Breda - University of Applied Sciences, I wanted to take a look into Photogrammetry and learn the programs that go with it. I then used Photogrammetry as a base to make the assets, and here and there filled in the gaps by hand. I…
Hi there people of polycount. I recently started a monthly challenge that someone posted up. The challenge is about taking a piece of concept art and making it in a 3D package and importing the assets into UDK. Basically I would like lots of feedback so I can approach my next project with better understanding. If you want…
@Biomag , in my own experience, getting over the hurdle of technical issues so that I can focus on the art without any frustrations or limitations in my workflow has helped me improve a lot. Seems like jsut two different ways to end up at same place. but then I learning almost entirely alone (well using resources like…
I think the biggest benefit you could get from Decimation Master is to take a 5million + polygon model, and crunch it down to something more manageable so that you wont have to try importing a 1GB+ obj into an external program like xnormal or max. You'd still have all the surface detail needed to do the bake. Aside from…
I am looking for a low poly modeler to make a few outfits for a base character that is already modeled. If interested, please send examples of your work to kcjcamp@gmail.com. Thanks.
Has it really though? You have Perna here, one of polycounts best telling it to you straight, and I really really hope you are listening. He can seem rough on the edges sometimes (I've read just about everything i can find that he has taken the time to write), but he truly only wants, not for you to improve lick…