Hmm, cool idea, but... That gets me an even gradient from one end of the mesh to the other, but doesn't let me do a tight grad (on the wrist for example), nor does it seem to solve the scroll-animation issue. I don't see how it's solvable at this point. But maybe I'm just misunderstanding your idea.
Today I tried to make sense of the wall pieces. Here's where I am at: Need to figure out how I'm gonna solve the corners where they meet up. (Since I want to keep modular pieces and not make one large wall mesh. Hope to get more time for this project soon!
broken vertex shading array or so, had the same recently. I solved it by exporting to FBX and importing it back (OBJ apparently preserved that error). Made me once already to write a script that rebuilds a mesh and creates clean arrays under the hood, because the same shit happens sometimes with UV verts as well.
Overheat, your incase processor fan must be very dusty or not strong enough, this is Ram/heat related. I had the same problem 3 or 4 years ago, at random time during either booting or playing my computer would show me this screen. A new casefan solved this one. Good luck.
Very valid point. It's still on my to-do but encryption is top of my priority right now. That should solve the issue of having models ripped out from the site. If you would like to give it a whirl, you could try uploading something non-sensitive first to have a look and feel of the features, but no pressure!
I have been trying to solve this problem on my own , i still have no clue why this is happening. As you can see there is not enough amount of in the normal map. Skin textures are missing and blurry. I tried to bake+ normal map that doesnt work either... Do you guys know why this happens? Thanks
Hey, I just started using the trial of Marmoset to see if it was worth getting a license for. I really love the results as well as the controls you get in the program but on my first test i'm getting these weird errors in my mesh on the right sleeve. I had a suggestion to recalculate normals but I tried that and it didn't…
Hey guys, could I trouble any of you to help me solve this problem that's been bugging me all day. Its kinda self explanatory with the images below, its the highlight on the brickwork below the windows. Cannot identify where/ how they are receiving light like that, what is causing it? and here are shots of my UV channels…
Hi guys, I'm following a tutorial on 3D modeling for 3DS max and have encountered a problem with inset that I couldn't solve. The problem is that the inset tool does not work evenly from borders to inside. I'm shore that for this is a simple solution which I have missed somewhere. I'm using 3DS max 2013 if it makes any…
I'm rendering a set of animations for one project and I don't know how to solve one problem. During the animation a part of the object moves out of the frame. I must somehow extend the frame boundaries without changing fov,object proportions etc. I can only change the final image size. How can I do this?