Hey to all, I was wondering what everyone thinks of this? [ame] http://www.youtube.com/watch?v=exnEDYKqNyM&feature=player_embedded[/ame] Also, anyone knows if there is going to be some kind of baking solution for lower end software? Something with ID's per face value size maybe? Don't know anything about technicalities,…
I saw a couple of people posting up their livestreams so I thought I would give it a whirl. Mainly used to show quick stuff to friends. http://www.livestream.com/allanp?t=81395
EDIT: FINAL ENTRY: Hey guys! I'm going for Ziggs! :D here are my first sketches concept I'l try to post more as soon as possible! Cheers! Geraud Soulie aka Operion
I could really use some help here please. For some reason in Max2017, In the orthographic viewports I lose visibility of aspects of my mesh when I'm in sub selection mode. When I select the 'whole' mesh, the wires are white and I can see just fine. But as soon as I try to adjust verts / edges / faces, the wires almost…
Hey, I'm currently working on a Creep Den and it's a home for a creature the steals jungle plants around the map. I'm thinking a hollowed out tree that the creature stores it's various finds. I'm not sure what the second environment asset is going to be, but I have a few ideas still kicking around. Good luck everyone!
Apparently the team behind the Wii homebrew channel have figured out basically the entire PS3 security system (which Sony seems to have botched pretty bad), and today did a panel on the technical aspects of it. While as this is great news for anyone who's interested in Linux on ps3 or homebrew, it also means (I think) that…
Hey there! Just a quick question - I have a cube in 3ds Max @ 96 generic units high. I export via ASE to udk, and place into a level. The box is now roughly half the height of a human. Does anyone know what I'm doing wrong? :)
the gigatexel engine is managing the loading of texture LODs... if turned on mud is creating smaller textures down to 256 i think and will stream those textures if needed... i turn this off if i work on objects with less than 10 uv tiles and do the loading by hand... use the up arrow key to unload textures from the gpu…
Just wondering if anyone heard anything back from ArenaNet yet about their internship program? I only know one person of getting an email and he is an animator.