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Mudbox SAP - 2012 Giga-Texels

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey to all,

I was wondering what everyone thinks of this?

[ame]http://www.youtube.com/watch?v=exnEDYKqNyM&feature=player_embedded[/ame]

Also, anyone knows if there is going to be some kind of baking solution for lower end software? Something with ID's per face value size maybe? Don't know anything about technicalities, but maybe a UV/ID tag on face size per ratio determined by the user incase you need to create lower scale quality for games would be nice.

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  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    he made shit of google earth.

    randy.jpg
  • PolyHertz
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    PolyHertz polycount lvl 666
    Id rather they get mudbox working correctly for low-end model painting, ie not breaking on models with overlapping UVs and a way to turn off texture filtering.
  • oglu
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    oglu polycount lvl 666
    PolyHertz wrote: »
    Id rather they get mudbox working correctly for low-end model painting, ie not breaking on models with overlapping UVs and a way to turn off texture filtering.

    to turn off the filtering...
    go to the prefs --> render --> use texture filtering

    you also get better painting for lowpoly stuff... cause in the new version you have support for hard edges and creasing... so you are able to subdivide the lowpoly without destroying the form to get cleaner paint strokes..
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