Hey there! Just a quick question - I have a cube in 3ds Max @ 96 generic units high. I export via ASE to udk, and place into a level. The box is now roughly half the height of a human. Does anyone know what I'm doing wrong?
Hey, Thanks for the prompt reply. I had already tried the xform reset and I also already had my file units set to inches. I can post some screenshots if needed.
If you are using the default UDK game type then 96 units is roughly half a human (1uu ~= 1cm). The UT game types uses a different scale so if you switch it to deathmatch you may get what you are expecting.
Replies
1) Convert to polys and reset any XForms so there's no confusion as ot what size it should be
2) Set your file's units to Inches.
http://udn.epicgames.com/Three/UnrealUnits.html
Have you compared your imported mesh with a bsp cube of the same dimensions?
You can also use this to meassure your box:
MMB + Any | Measure distance in game units