Building In-Editor Tools with Blueprints | Unreal Educator Livestream - YouTube Just wanted to link this video here, i was looking for something else but starting at 1:02:42 it shows how to make an editor utitlity script to automate setting lods. Not any faster than copy/paste but in case you wanted to add additional…
Offering/Looking for: Commission Work as 2D Game Artist Payment: 50 EUR/hour
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Add some more bounce lighting , Bevel the edges right now they seem really sharp . Try breaking the texture on wood on the wall . Also add some hints to their function like door handles etc, right now their purpose isn't clear . modify texture on the wall facing the window it seems to lose detail and depth .
Big necropost on this, it's being called "burdened beast" now- it fell into limbo with the other mechs, not actually giving up on it but too busy fiddling with other projects to commit. I poke at it every week in a modeling stream, but a true functional prototype of the game and its mechanics should come first.…
lloyd, that's already done in my script :) . I can upload it now I guess... I also added the same function for the Working Pivot. I also added alot more stuff that I think will help out ppl alot. You can download my toolbar on my website
first blockout. still not sure what to do with the unseen part of the concept. some things still look weird there, like those vertical pipes/columns things. it looks like some metallic supports for the old structure so it doesn't collapse, but i'm not sure. will apply certain functions to them maybe.
@ Jeremy Lindstrom any question will be answered, so it's not spam'n'run post ) @ MadnessImport actually this tool support light sources (try to import from OpenCollada), but some king of glitch makes this function totally useless, it will be fixed in days. As for me, tool could be very useful for embeddin your models in…
Thanks for the suggestions guys, but looking through the front ortho cam even when I mess with the its transformation/2d transform parameters still rely on me eyeballing it. I figured there would be some auto-zoom function the way we used to do tileable textures in zbrush back in the day.
The front legs are supposed to move backward and forward and so do the other ones, but the ones from the back dont seem to be able to move very well, the collision on the front legs is not a problem as they dont colide with the metal part on the side, how would you suggest modeling them so they look functional?
Ok @Keven_B , that texture is just stunning. The texture of a choclate is just so spot on! @rosen_kazlachev Thanks for sharing your breakdown with us! As someone who is quite new to SD and all this procedural stuff, I always love seeing how versatile it is and all the crazy different functions we can create.