Hey Everyone, Almost done with this piece and thought I'd post it for any last minute feedback or crit before I wrap it up. Let me know what you think, and thanks again for your help.
This is looking cool so far with those bottles! We have some examples of face wireframes, in case that helps: http://wiki.polycount.com/wiki/FaceTopology
To avoid obvious visual holes in the hair planes, paint at least the basic color of his hair on the as the texture on the top of his skull. Still plan to fill out all the hair planes, but if you have a texture that's hair-colored or hair-patterned beneath them, then it's way less jarring if we end up seeing through the…
[ QUOTE ] [ QUOTE ] I wasn't aware that environmental art had fractured again and spawned another specialization? I could be wrong but most places only have two types of enviro-art guys. - Prop Artists: These guys get a list of assets(dumpsters, generators, burned out cars ect) and a deadline. - level Artists: People who…
The concept reminds me from an old cartoon show from the late 80's I can't remember it though. Well I'm just gonna say this now, it needs A LOT of work. The model: You really must look up human proportions and study them, this guy is totally out of whack. His feet are far too short. His waist way too thin, hands are far…
It's like the Wild Wild West, it makes things kind of fun and interesting at times. That's why I came here to open up this thread: You guys all have tons more experience than I do. That makes this site a super valuable resource to someone like me. I've taken 8 weeks of modeling, 8 weeks of animation, and now 8 weeks of…
Greetings fellow polycount members, im currently new to this industry and hope to learn and achieve more from the comments and feedbacks i get from u all. Currently been doing classes and was suppose to base my character on a soldier theme so i decided to go for a kinda world war 2 theme soldier in it. so this is what i…
Hey I haven't posted in awhile here... shame on me, but I just wanted to show how far I have come with z-brush and modeling chars. I was in the dominance wars competition and really learned allot...aka did horribly :) I recently went to the Adapt conference in Montreal which really gave me the drive to finish this piece.…
Hello polycounters! So, you guys seem to be the best of the best when it comes to this stuff so I'm here to try and learn the ropes and get better at the one thing I wanted to do 3d for in the first place. I had an aborted attempt at the second Dominance War and I've done one other game model since, but this is my first go…
After finishing the game's first zombie, I've started working on the main character. He's a vietnam vet turned high school janitor. In the proof-of-concept level we're building, the player starts in a fortified town center and has to fight off several waves of zombies using whatever tools he can find. When the zombies…