Firstly, are you auto-playing random songs on your blog? Please don't do that, haha If it's any consolation I think it's very common to feel frustrated when you start a drawing or sculpt or model. Not to high-jack or self-promote but I found a old zbrush file with it's history and looked through it and the start of the…
k heres the rundown i have Spaceys lowpoly players, weapons STJoris's props fully functional and working in-game and i have started working on the unlockables using modified versions of Spaceys weapon models. (model editing and uv-mapping) I can model edit but not model (pitiful huh?)so i need someone to model the rest of…
Hey PolyCount, im making a character for a class i am in this quarter and i decided to learn a new pipeline. I started with my basic mesh in Maya and did the rest of my detailing in Zbrush intending to retopo the meshes and unwrap after my detail was done. So im at that point but nothing seems to work as i had hoped. here…
Just a little about me, im a novice 3d artist who has played around on/off in CG for a year now, but I am looking to get serious and try improve my modeling ability. IM very comfortable with 3DS max and can create basic models, but anything with any kind of complex shape or curvature is a lost cause for me. I am looking to…
To be honest people are never really going to change their ways, and why would/should they? I'm all for "greening" up, but just not in the generally excepted way. With the population soring the way it is, even if we manage to cut the global carbon emissions down by half in the next 50 years, the population would have…
Sounds like Maxon just implemented multi UV edit and even more UV improvements for S23 which was the biggest issue, big rejoice. Edit: You still cant multi unwrap, but multi edit. So the issue is that you can not make your auto unwrap fit them ideally in scale to one UV. This is still a shame. The best workaround in my…
Yeah I think you can spot narrow shoulders on all of these guys. They don't look much like the Hollywood idea of a soldier nor the meatheads in camo dress you tend to see nowadays. If you decide to add a sword, don't forget the 'portepee' - it's the rope-like thingie wrapped around the handle.…
Thanks for looking into that further Mark. I've been looking into MaxScript to force correct evaluation and this seems to work. I can set everything up using the normal render settings dialogue and instead of pressing render there, I run this script. It'll run the range specified in render settings. There's no nice time…
Adjust the Near and Far Planes in the Decal actor properties. You should see the white bounding box adjust in shape. There isn't a way I can figure. without coding, that would handle it in such a way you are asking however. As long as it's perfectly pointing down, it shouldn't smear along walls. Take a look at some of the…
@SCB - Thanks a lot! I love the scarring idea, I've got to put SOMETHING on his abdomen. I didn't want him to have a six pack or anything so I didn't put any detail in there, but it is just sooo blank. @Saarlem - I agree, I am going to just add some subtle touches of realism here and there to give him a more finished look.…