Hello Alireza, Really nice portfolio. I would love to be on that level one day with my own environments. Anyway, here is my feedback. - Some projects could use better thumbnails to represent the quality of the content. UE4 - Moon landscape : The craters in this project have a lot of detail, I would love to see that back in…
//Around The Ground: Kish -= Driving Simulator =- _About https://www.youtube.com/watch?v=Fu8abSs_Xps What is it? "Around The Ground: Kish" is an indie driving and lifestyle simulator software , which is made with Unity by myself. It is designed for you to drive your dream car, buy luxury houses and condos, chillax and live…
Update to my little GoPro project. It was pretty cool learning how to make the LCD screen texture. I think I'm finally getting a hang of how PBR texturing works. Next is the clear casing protective casing and then whatever post work I need to do in Marmoset. Comments and critiques welcomed!
What is Patriots? In 2020, a tyrant leader steps out from the ruins of WWIII. He leads with his own private military and promises to protect the people from danger and hunger. This promise is soon broken and the Patriots are formed. Patriots follows the story of adrenaline junkie Max Swagger and British rock & roller Liz…
https://www.youtube.com/watch?v=45_mvLG-0x8 DECAL Machine is a new Blender add-on focused on the mesh based decals worflow popularized by Star Citizen. It allows to quickly and easily place and project decals who simulate details. It works in a non-destructive, easy to modifiy and keeps clean and optimized geometry. It…
I love your work! Also, as a Godot enthusiast, I'm very happy that a project of this scale was developed using this engine! I would also like to ask you, why did you use both 3DS Max and Blender for the same project? Did you encounter limitations with one of them, or was it simply a personal decision?
found out some fun stuff with zbrush, first off there reprojection stuff sucks for getting the detail back to your retop'ed mesh. the main thing i noticed is that when you make a really low detail retopo mesh in zbrush it will tend to get a lot of errors during reprojection. also zbrush didnt seem to like that i was trying…
I've had a note on my desk for a couple weeks now telling me to "POST A WALKTHROUGH" and now that I've tuned the lighting outside a bit so it doesn't feel like you're walking into the afterlife, I have made one! Here is the OWHQ Jan2018 Progress Walkthrough: https://www.youtube.com/watch?v=D8uwYfSW9tE Obviously, this is a…
If this is your first time going through this pipeline, plan on making some mistake and needing to redo tedious things over again. Maybe several times, if you are a slow dolt like me. But there is a few habits that can save you some headache, and some tools to help clean up messes as well. 1. Save out milestones of your…
The Job: Are you interested in revolutionizing virtual communication? Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges? The need for meaningful virtual…