I like it, but there's a couple things bugging me. For one, that cannon is extremely shiny for how beat up it looks. I'd rework it to be either less weathered or less shiny. Secondly, you seem to have a lot of unfinished stuff in your game art category, like the lighting test scene or the catapult with only a diffuse. I'd…
Right, such a rule is absolutely incorrect. Roughness maps to not need to be "processed" like a normal map or anything close to that. They can be packed into any channel you please (provided your shader can read from that channel, reading from normal.a may be hard coded into your shader but that is a different issue…
I'd move your demo reel to a seperate sections and have a very simple front page. Take Clinton Crumplers site for example: http://www.clintoncrumpler.com/ As soon as they open your website they should be able to see all your work and who you are. Personally I wouldn't have a breakdowns page and would just have your 2-3…
okey doke. I came across this thread cos i'm currently exploring piping stylized assets through Substance designer/painter, to find a speedy workflow that will give completely consistent results while retaining a 'toony' feel. So i read through all of this to see if anyone was sharing some useful nuggets. Like everyone…
Ok so i went ahead and checked your baby out. I took the liberty of playing with the model and here are my suggestions. Generally speaking, your model had normals flipped aswell (but im sure they're due to the import/export). Question, Why did you have the pieces, to which you gave seperate uv space to, physically seperate…
Some very good stuff on there... and some not-so-very-good stuff on there. I would prune out the stuff you don't feel is "your best" ... on the 2d sketches page there's a lot of lower quality drawings (very rough and not "polished" enough) - I'd drop those, even if it means you only have 5-10 images on the page. Having 5…
Game-ready asset of a beautiful flower harp! I love 3D assets that are textured to look 2D, so that was the vibe I was going for here. Still have a lot to learn and there were so many hiccups along the way, but overall I'm happy with how much I discovered about hand-painting and the entire 3D process in general. I…
Welcome to the Blender Story: Complete 3D Modeling Course! 🎉 https://youtu.be/psHj6r1LsDQ This video combines all 15 episodes of the popular Blender Story series into one seamless guide, taking you from absolute beginner to creating Andy’s Room from scratch. 🔹 What You'll Learn: Blender basics for beginners Modeling 13…
Sup dudes! I'm here to share my process with ya'll, get some feedback, answer any questions you may have, and hopefully contribute something positive to Polycount. I also want to thank all the people in the WAYWO thread that gave me some encouraging comments :) thanks dudes! My process is kinda still in a pre-mature state.…
You can click anywhere, but it's all the same click; when I read the announcement it very much sounded like it's a single click because the entire surface was a single 'click zone', rather than "click here for left click, click here for right click" etc I know that you can buy any normal usb mouse for a mac but when it…