Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Reworked my game's main character concept for about the millionth time... Now if only some awesome 3D artist liked it enough to model it for me and save me the trouble! x'D
Sorry for poor modeling, but im still a newbie to this. Its my approach at making 3d character stylised for 2d cellshaded videogame. Long way to go, so crits are very appretiated.
Skillset(s): 3D Character Artist, Texture Artist Previous Work:Wizards of the CoastBlueBlaze StudiosHella Games Entertainment Demo Reel: https://youtu.be/adgIYm9P-Vc Contact:E-mail: stvbabb@gmail.com
Hey all, Just finished this character I've been working on for a while. Any crits and feedback is welcome :) Thanks, https://www.youtube.com/watch?v=90lp_DmLsoM https://www.artstation.com/artwork/XBn0qn
Hi. I will use this thread to help me to finish a personal project for my portfolio. Just a character, with a gun, and his robot pet. Every feedback are welcome. + Quick shape research