just set it for generic units, 1 generic units = 1 unreal unit. if you find you want to work in smaller units, just try to keep it to a power of 2 unit, and scale up on export.
The reason for the slanted turret rear was because (and i didn't realize this until recently) - the reference diagrams I was initially working from were from CANCLED prototypes of the Tiger I: I'm glad to see people object to the angle because now I'm forced to fix it ;) even though it will be a pain in the butt to do.…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Technical Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000.…
Check out more renders and info at http://smessierobjects.com/folio/furiosafan/. Here's a fan art game character of Charlize Theron's character Furiosa from the film Mad Max: Fury Road. I've worked on and off on her for the past few months, applying new techniques learned from ongoing freelance projects this year toward…
I have been messing about with ddo for about 2 weeks now. I have to say it has really been worth it. I also tried producing textures for just low poly objects and it didnt work so I thought I would go all the way and make a clean high poly and then follow the input map advice on the quixel wiki and I have to say I was…
No religious elements. Does that mean I can't enter my electric monk? Wow that was egotistical. Congrats on a super initiative. This will be nothing less than a blast! Ah, I feel the winds of youth B)
There's a few important things to consider: 1. The bit-depth that you bake your source content at. Generally speaking, it's a good idea to bake at 16 bit so you have a very high quality input for your texture. 2. The bit-depth that you have for your working files in Photoshop, Painter, etc. Extra bit depth is helpful for…
We are seeking a committed Technical/Environment Artist to join our multi-disciplinary team to work predominantly on 3D environments, materials, 3D visual effects and performance optimisation. The Studio: Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris (www.dominicharris.com), an…
Our artists honor the unique aesthetic vision of each project and work to make all aspects of the experience beautiful. The team is comprised of 2D/conceptual artists, 3D modelers, technical and effects artists, and animators. We are seeking a talented VFX Game Artist to work on projects ranging from online worlds and…