https://area.autodesk.com/blogs/the-3ds-max-blog/introducing-3ds-max-20192/ Windows title bar on Scene Explorer, TrackVIew, StateSet
* Windows native title bar is back! You can still dock anywhere while having familiar Windows title bar and frame. Fluid * New Fluid Loader with playback and transform control * Support for…
Hey there Community, my name is George and I am the Lead Designer of our Project (there is no title yet). The game is going to be a Third Person Shooter with Role-playing Elements and other interesting mechanics/gameplay features that I cannot mention yet. About the art-style/graphics level, we are aiming for realism...…
Hi! Insteresting design. I think you should work on the secondary forms a bit more. The face looks a tad flat. The eyes could be pushed back a bit more. The nose could be pushed out and have a more "flow-y" form, etc. The transition and proportions on the shoulders could be improved. The silhouette of the torso could be…
Hello Everyone! First thank you very much for stopping by this thread of mine and checking it out. So some critiques/advices are welcomed here for my portfolio. I will upload few that i personally like, but do check my portfolio for detailed look if you do honestly intend to give some feedback.…
Hey man, First off why would you like to make the boots a vocal point also you can't really make the hood a vocal point since a face is the strongest vocal point you can have in a character. There are exceptions tho here is one the vocal point is clearly the big purple dildo. Sorry haha but on a more serious note If you…
I open a character basic of final fantasy . I use UV unwrap and see size of Bitmat 1024x512 and texture same . I check it with checker and see it . I think it will good for painting texture so i try create a Box , and make it same character UV. But i have Problem with scale of UV . I dont know How create it same UV of…
Looking good, maybe you should give it a try in the UDK or CryEngine aswell sometime in the future just to weigh the end results. Liking where it's at, but try to render it without the sky and street ending nowhere, kind of kills off the believability factor.
@TudorMorris Thank you very much, really appreciate it :) . Also very flattered to receive front page on a couple of my sketches, thank you so much! Here's the latest sketch, done during my livestream. Part of the same universe as the rest of the images in this sketchbook. The city lay quiet, no need for alarm bells to be…
not meaning to troll here, but 2007 was when Foundry merged with Nuke, they'd been going as a plugin vendor since 1996. But yeah, he's earneda a shot at smelling the roses. regarding Mischief: here's where i'm hoping you prove me wrong, but mishchief is a far far cry from a photoshop killer. it's a very simple sketchpad…