Hi! I'm glad to share my military character recently done on Polycount. I really hope you will enjoy it! You can also see it on Marmoset viewer not compressed ( it's heavy!) here : https://dl.dropboxusercontent.com/u/19682142/PORTFOLIO%20FERDI/img/military/MilitaryCharacter_Heavy.html
Hi Guys I like to share something new i did in this weekend I´m new here so i don´t really know how this works so ohope to have some useful feedback to apply to my next characters and paintings :)
Hello all, My name is Benjamin Allen. I am looking for contracts for character modeling work. Here is a sampling of some of my personal work... https://www.artstation.com/artist/createdbyi I have a few professional pieces I can show upon request.
As a personal practice project i am going to work on creating this character from concept to game engine (Unity or UE4). Concepts Basemesh I will try to post regular updates to this project.
posting here for the first time in a long time just a simple character for a possible rts/towerdefense game any c&C will be appreciated. concept, model and texture all done by me.
Hey guys, Here's a new character I'm working on for my portfolio. I still have to rig and pose him for the final shot. I would appreciate any feedback on this. Thanks!
I can't speak on all of this, but generally I think to work in the U.S. you're going to need a degree of some kind. Your character work looked the strongest, but to get into games you're going to need to show more low poly and normal mapped stuff like you did with that one minotaur character. I would definately remove all…