The scene is inspired by Alex Roman's short film "The Third & The Seventh" and based off a real world location in Japan. It would be great to get some feedback on it. https://www.youtube.com/watch?v=3JA6fi-6j5Q You can download the project file here https://drive.google.com/drive/folders/1mzmozQxbxIClluCySVIev44wLXgEGHBA
Sup! I've had this sitting in my neglected projects folder for too long, so I decided to dig it out and get it done! High: Most of the mid to small detail is being added via substance, so there is not much info in the high. Currently in the process of texturing up all the bits:
Some smaller studies of various images in my reference-folder. My workflow is in a big need of change as I've realized a lot of my work-process is just me noodling for hours on end, blending back and forth. These are part of the steps taken to change that.
I somehow figured out that I have to duplicate my model material folder into sourcefilmmaker's dota path in order for it to load my textures. However its shader used is Wireframe_DX9 and not in CustomHero_DX9. However viewing it ingame is still same checkered textures..
I think you need to use a grab pass in amplify shader with a distortion texture it would bend like whats behind it, but I don't know exactly how to set up the nodes. also look at transmission example in amplify shader folder
Ah cheers, did have a peak, got it compiled now, all of the files are in place, However, now trying to open it up in HLmv it just says about an error opening it. (I realise the materials folder is in the wrong place, that has been changed)
Looks fantastic. Adding to inspiration folder. I'm trying to sculpt hair like that right now but it's a challenge--using Sculptris so don't have a lot of super fancy tools. If you have any brushes or tutorials to recommend I'd appreciate it. Cheers.
There are a lot of entries, sometimes I'm not sure if people who post finished projects for example really look for critiques or advice. Would it help to create sub-folders for categories like WIP, finished etc. or even something like hardsurface, character, environment?
You can put any brushes you want to be there on start in the folder Program Files>Pixologic>ZStartup>Brushes And you can drag any brushes from the "Brushes" menu into the interface just like you would with other elements. Hope that helps.
You will be able to load any brush into it. You will be able to set folders to autoload brushes or install them individually. It will come preloaded with ask XMD brushes. As for colors there will be several UI color schemes including a gray one that matches the default zbrush ui. :)