That isn't a problem anymore for SED... http://www.engadget.com/2007/01/12/canon-set-to-buy-out-toshibas-display-stake-sed-production-in/ Obviously it will still be pricey on it's arrival (whenever that will be), but it's apparently still on it's way And I agree, Laser seems cool also, but I'm waiting to see it put into…
That's a charming, but inaccurate workflow, I can see the appeal in it. You'll be trading large changes in shape/volume to solve a few pinching areas if you're using low poly cages. I know you didn't ask for this feedback, but practicing the fundamentals of subdivision modeling is much better in the long run than…
Thanks a lot for the comments guys. I apologise for the late reply, but I got my PC delievered just a few days ago. tharle: Valid crits :) I will definietly work a bit more on the transitions; I've been thinking of replacing the grass and adding some more types of foliage here and there. The odd lighting on the foliage in…
Actually, the whole entertainments media is kinda saturated and it's always hard for the artists/devs to get success because the consumer has plenty of choices. It's not just with games but with movies, tv series, comcis and novels,animes and let's not forget the music industry. Sure it's saturated but compared to other…
This may be perfectly normal but is there anything I'm doing wrong when trying to get a good bake of a cylinder? In the image, you can see where the low poly is still visible because it's outstretching the high poly detail. Is there any way to avoid this without increasing the poly count of the low poly cylinder?
We’re in search of an experienced (Environment) Concept Artist who can bring our vision of a cozy, stylized, and toony settlement set in a valley-mountain scenery to life. The project we are developing is a hybrid (stylized) city builder set in the Viking ages. We will provide references and screenshots to closely align…
Hi, i have read this settings http://sortadone.blogspot.de/p/zbrush-focal-angle-tutorial.html to align my zbrush sculpt to my 3ds max view or rendering i need to set the zbrush fov to 180° I cant get settings like in the tutorial to match my sculpt and the fov of 3ds. Do u have some diffrent settings and how do they look…
Hello Polycount! Here is an article/tutorial I wrote yesterday and basically it's about creating a turbulent-like movement for particles without using a vector field or similar. It felt better reposting it here rather than just linking to my website (good or bad idea? layout got worse). I'd love to hear your thoughts, if…
Not sure if you have seen the training video from allegorithmic, talks exactly about how to set up this workflow, how it helps. https://www.youtube.com/watch?v=hVXroe8e88s