dude first off looking much better! from the looks of things on the revised version, the butt does need to get a bit bigger and also needs to come down further, also the lower leg area needs some more form to it right now its a bit to cone looking for me, if you wanna take a look at some well done lower leg forms i would…
Odds are good that you're doing arithmetic between a float 4 and a float 3 somewhere? Without the output from the log and a complete graph it's impossible to see from this image what the error is. On an unrelated note, why are you multiplying your green channel by -1 in the normal map 1? You can do that in the texture…
Hey, your body anatomy looks pretty good so far, the legs feel a bit too spread apart but your main area of mistake is the face from profile view. Looks like you worked on it mostly in front view but the the profile is what's gonna give you a nice 3/4. it has a lot to do with bone structure, notice how the bottom of the…
The xtra polys in the face is for lip syncing, he'll have a few bones in his head for jaw and eyebrow movement. Face came from photo refernce, yes, but had to be modified alot to fit the uv's and such. His uniform will be a challenge, I am not very good at painting cloth, most of the work I've done has always required…
[ QUOTE ] good ole google: http://www.christopher-thomas.net/pages/...ra_transfer.htm scoll down or do a ctrl F to find bake animation. there is a link in there for a script. looks like it should definitely work since it's asking you to pick the node to bake, then the node to bake onto. [/ QUOTE ] We looked at this a while…
ok guys i dont feel busted as i know what i did as i'm struggling with the character modelling module i done basically what the guy over at 3dtotal had done which was used the original work as a guideline i did copy and paste the pants as i couldnt understand the tutorial method but for the body parts i created a layer and…
I've posted here a couple times looking for an artist and have had bad luck so far. I am working on a fantasy themed game in XNA, and need a modeler&animator to make the main character(s) for the game. I'm working alone and paying out of pocket so obviously I can't pay studio rates, and as such I'm okay with not having a…
I did, I usually add 5-15 pixels of padding. As you can see in the maya screencap at the bottom of my last post, none of that weird color bleeding is happening, and that's with 256x256 maps. The seems are barely visible, but none of the color bleeding. If you compare that to the ingame shot at the beginning of the last…
You would just question me on just enough to get me to write it wouldn't you? :P Thanks for the push. It took far longer than I'd thought all because it took me a while to remember/figure out the general form for making these sub gradations, but the mental math felt good. I finally had to break out the paper and work out…
I believe it should be good enough for an entry level job for a game company if you live in the right areas. My degree was not in 3D art either, I had a degree in game design (the non artistic side). I just did characters on the side while completing my degree and ended up becoming a character artist instead. So don't be…