Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…
theres gotta be one out there somewhere... oh.. and side question.. anyone know where i may find the sound packs for the Valkyrie VF1 models from Dan Bickel? my sounds are MIA fer some reason... dangit all i miss the old days of the Q2PMP. as for other area's GrimlockCW11 on Xbox Live, so if yer up fer a game or 2 on there…
Hello Polycount-Community, I read that one should alwas model in polygons which are (automatically?) converted to tris upon implementation into an engine (f.e. UE4). I also read, that the reason for that is a) better animation possibilitiesb) avoiding shading errors of ngons Now lets say I have the back of chair with some…
Since Castaway closed last Friday I have taken a new position in San Fransisco at Three Rings Design, the makers of Puzzle Pirates and the upcoming Bang Howdy. They're a swell bunch and I hope to do some really creative work there. I guess I'm going to stay indy for a little while longer Also got a new site up. Lot's of…
Hey folks, posted this on my 3D thread, but thought I might get more specific help here. I am having two issues with my bake in Xnormal. The first: 1. I am trying to bake out half of a mirrored mesh, but am getting a seam down the center of the mirrored edge. I have the UVs for the reflected section of the mesh moved to…
Hi, Im having trouble with this character im working on, im not after critque i was just wondering how i could Rig it. The idea is the human will control the mechnical skeleton so to speak so would i Rig both at same time?, could i use CAT in 3d max? im not a rigger so any help would be great. this is early concept but i…
We already have 3dModel just need animator for make rig 3DModel in game MemoryTrees RPG Life+Farming simulation game base on runefactory and harvestmoon 1 Can make Rig and adjust the rig avoids,animator must give some feedback to 3D artist when he rigging the 3D model then 3D artist could adjust the 3D model to fit the rig…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
I've adjusted the wings further to make it easier to get between them during sculpting and have added the fifth wing finger back in, as well as repositioning the thumb. Next I started to shape the membranes from planes. I will add more loops into the membranes and hope to have the wings finished, attached and rotated soon.…
Turtle is looking good so far. If you're going to do a kind of faux-wing on the underside, I think it'd look more convincing and winglike if you follow more closely the actual feather structure of a bird. It doesn't have to be exact or even functional, but adding some of the different sizes, densities, and spread of the…