Hi all! I recently have been working on getting Zbrush more in to my workflow. I would say, I have less then 10 hours or so in Zbrush and so far, I really like it. It speed things up, then having to do the old way/sub-d way and I wanted to do some weapon attachments and here are a few of them for now, will post more soon.…
I started a game development project on the Source Engine a while ago, like a year or so. I've got the base programming ready, and currently I am working on the world design. I have one problem though. Modeling and texturing weapons is not my specialty, so I am looking for someone who can replace me in this job. If you…
Hey guys, wanted to share this weapon based on a concept by Ted Beargeon. Had lots of fun working on this project! Marmoset Viewer here: https://www.artstation.com/artwork/nQOlwe
Company Description As a company we focus on creating mature, graphically realistic games with a deep focus on storytelling. We are currently in early development on a realistic (both graphically and mechanically) and visceral, squad-based FPS with a preparation aspect as well as action-adventure and RPG elements, in…
So I have been working on thing to put in dota 2. I and new at this, so I have found a few problems. The first is rigging. After I export into Dota 2, my weapon is on the ground. It also seems to be scaled down. I got it with the color and model, but not where I want it. Can I be helped? XDDD Thanks for reading.
Hey guys :) Here's my last personal project, an electric weapon ! I've been working on the concept for a while and decided to move into the modelling, using 3DsMax and Zbrush a lot (4R8 is amazing). I'd like to get a Heroes of the Storm style or maybe just a handpainted texture. I'll move into the sculpting phase pretty…
Hello Polycount people, long time no see :smiley: In past two and half years I been working on Star Citizen as a Weapons Artist and here is some of my work I have completed for Cloud Imperium Games.Hope you like them and if you would like to see more renders, check out my Artstation Page :smile: Cheers!
Hi, I'm trying to make weapons for some old game engine. These game engine only use one diffuse map for textures, so I assume substance painter isn't a good idea. Here's some example of what I'm trying to learn:
Spiral Game Studios (http://www.spiralgamestudios.com) is a brand new independent games developer. We are currently recruiting additional talent to accomplish some of our immediate deadlines. You will be working alongside other passionate and assertive indie game developers and helping bring an amazing vision to life. We…