Snader: i fully agree with you, low poly isnt going anywhere for a while, and even when we can advance technologically past it, there will still be titles that utilize the style (ex. minecraft). i am confused though when you say i should focus on a "theme" with my work (whether its involving style, subject or setting)…
I would remove the AK and the scifi rifle personally as well as the sculpted textures in your hand-painted section, your strongest pieces are the straight hand-painted stuff. Also why is the hand painted stuff in two sections? I don't think the AK is really portfolio material to be brutally honest. There looks like there…
The normandy and bombay pieces stand out really strongly as your main strength, perhaps a hold over from your photography days ? I think you need to present larger , clearer renders of hi poly work, folk want to really look close and see where you bodged it and where you controlled the forms, its useful to see more clearly…
So, this is the latest project, that I have been working on for a good while now. I wanted to step the scale and specs up a bit from my earlier stuff, and do some experimentation on methods for increasing the speed when doing modular environments. I really like the style that I had in my old scifi slum, so i wanted to do…
hi guys, i have so problem or weakness in texturing!and create materials. how should or can i improve my texturing?generic for example this is my first scifi map or my first map but i think is not good!and maybe is from texturing: http://puu.sh/8qYQc.jpg http://puu.sh/8qYMu.jpg and these pics are WIP! what is your idea…
Been a little on posts, small update. Experimenting with logos and company names for the ship. Plus a cheeky space slogan of some sort on the door. (It may be subject to change lol) Also signs and materials for the scifi pillows
The textures were all grey , they were just picking up the incredibly blue lighting really well also my environment colour was a dark blue, which didn't help... I TOTALLY hear you on this, but when I was re-designing the colour scheme to be more modern scifi, I just didn't feel that It was matching the almost 90's scifi…
welcome to polycount. it's not clear from the model itself: is this intended to be a medieval/fantasy chest, or something science-fictiony? in both cases, carry handles could be something to look into, but primarily you're not really communicating the stated intent of "looking really hard to open". if it's scifi, consider…
3dtotal is an old site but they have tons of "the making of" tutorials where authors share their process. but I will tell you it's very trial and error. I can tell you from watching Tor Frick's stream and others, a lot of industry pros have a "just do it" mentality. The only way to get better at something is to actually do…
Good work, and it's nice to see that you're keeping your poly-count in check, which seems to be rare among students. The lighting seems to be the biggest problem here. You really should take the time and think of all the places you could squeeze new lights, and look at other scifi scenes for ideas. You may even have to…