What seams? If you split up your highpoly mesh sensibly, there will be no seams. For example, in the screenshot shown in the first post, you could easily make separate pieces as such: - The torso (blue bit, it sits on top of the arms/head/legs) - The legs (not attached to arms or head since the torso covers them) - Each…
When I was writing my post, I originally had a point that caloric needs vary and for people who are both short and thin, they might actually be in the 1500 range for their base metabolic rate. I looked back at the article though, and the picture of Mr. Fergusson, and I took that bit out because he's definitely not in that…
Hi all, First of all, I want to apologise for probably asking the same question you've all heard a million times over! I am a blank canvas, completely fresh to the industry and the art world! I have stumbled across a bit of a fascination for the 3D world and designing and exploring my creative side! I was wondering if…
I think you could stand to touch up/hide the transitional edges a bit. The trunk and that short root on the right just sorta hit the ground and end in a very clean edge. I don't really know what you wanna do about that, but it's really jarring. Quickest and easiest might just be hiding the edges behind some small rocks, or…
Not sure how many of you read Game Politics, I just found out about it a few weeks ago from another PC post. Midway Creditors Sue Former Owner, Mystery Buyer In the midst of Midway's bankruptcy, there is now a pending lawsuit on some of the higher-ups from the company. Although not relating directly to the artists, I still…
Hi there, First let me introduce my problem: 1. I modelled a low poly head in max and then did all the detailing with zbrush. 2. When i finished the detailing stage in zbrush i took the low poly model of it back in max and unwrapped it. 3. Then noticed that i should have done the unwrapping before detailing in zbrush. 4.…
Hi I was just talking with Bronco about an animation problem he had. Anyway it got me thinking about something I used to be able to do when I animated an object and I'm wondering if this can be done in any other 3D animation program as well. In Infini d I used to be able to move an object from point A say the entrance of a…
The Freelancer They are employees of private military companies. Soldiers of fortune or freelancers. Equipment: Armor "Redut-T5", Shoulder Belt System "Smersh AK", Pouch "Suharka", Pouch for 4 magazines AK. Pouch Individual Dressing Pack (Smersh's system) Grenade "ROP - Green" Medical Scissors Radio Baofeng UV-5R Sling…
Here's a bit of what I tend to do. Maybe it'll be helpful to some. I uv sections as I go, and start grouping them together in whatever way makes the most sense. I set aside any alpha bits that I can keep seperated so that when I start placing stuff, I can keep them together without worrying about alpha s creeping into…