Now that I'm on Maya 8.5, when I turn on high quality rendering, display layers don't seem to hide meshes when I turn off their visibility. Works fine under default quality rendering. Maybe it's my video card? (Geforce 7900 with latest forceware). Anyone else have the same issue? One of my co-workers is having the exact…
So I'm working on a scope model, an Eotech, and am unwrapping and sewing edges together. I see this here http://i41.tinypic.com/1gohoi.png Two pieces, identical. What can I do to combine or layer or merge them together so when texture time comes I don't have to put in double the work? You know? Like The left side will be…
When I apply a generator or smart material they typically use baked textures (curvature etc) to generate edge effects. Is there any way to use a painted height layer to add to this effect? Currently they are ignored or at least I cannot see how to use them. :poly115: Thanks
I would push it further than life is strange did it, but still notice how the shadow beneath his chin is reddish hue instead of the darker brown: Even here - the red from the cheek is almost the same hue as around her jawline: You can see it a lot more pronounced here in Spiderman. Especially the ears, but also nostrils…
I have everything set up appropriately and I had a functioning material (displays properly) before I tried to add the bump offset functionality. When I hook in the bump offset node, to something like my rocky layer, the shader no longer compiles. I'm pretty certain other people have had bump offset functioning in their…
Hello dear community, I have problem with the Udimm unwrap workflow. I unwrapped the eye separately in an other UV-tile when ever I click on the paint layer in the Eye everything else is disappearing It wasn’t problem till to cornea, how can I reveal/unhide all the meshes on the other UVW tiles while I am painting eye for…
So say I have a texture like the one pictured above. It's essentially one type of material on top of another. In this case, rocks over top of sand. What is the best method to texture the rocks in one layer and the sand in another? I've always just outlined them in PS by hand... And man, I am sick of dong that. I'm sure…
Problem solved! See UEanswerhub for more details: https://answers.unrealengine.com/questions/195802/ue4-landscape-height-blend.html Summary if anyone else run into problems trying to get landscape height-blend with tessellation to work: Some of the fixes i applied that made it work : - Enable tessellation, add Flat…