So I'm working on a scope model, an Eotech, and am unwrapping and sewing edges together.
I see this here
http://i41.tinypic.com/1gohoi.png
Two pieces, identical. What can I do to combine or layer or merge them together so when texture time comes I don't have to put in double the work? You know? Like The left side will be textured the same as the left and I only have one UV to texture to accomplish this. Is this possible and if so how?
I have many other identical pieces from the unwrap so this would be helpful trick to know I think.
Thank you
Replies
Does that make sense?
The fact that the pattern gets bigger and bigger in the viewport is perfectly normal. The only important thing about the checker is that it's the same size on the whole gun and that you still have squares not rectangles. Of course, if the gun was made to only be seen in first person view, there would need to be more texture definition near the camera.
If you simply scale the UVs there shouldn't be more distortions than before. Maybe you mean it gets more blurry? If so, it's perfectly normal.
Also put your UVs into the 0-1 space or else your actual texture is gonna end up trying to tile weirdly across your mesh.