Hello all! I recently finished this hand-painted scene. It's based on a cemetery that was home to a load of stray cats that I saw on a trip to Tokyo.Everything in the scene is made by me from scratch and has a hand painted texture. It was built and rendered in Unreal Engine 4. The bespoke cat fuzz material was my favourite…
Hi Polycounters, This is the first forum I'm posting this info :) We've been working on a platform called FIGURAMA, that will allow 3D Artists to do this: * Create Interactive Experiences without coding (in Unity game engine) * Monetize their experiences by publishing them directly to the Audience (using our universal app)…
Hey! I have a problem I hope you could help me with. Let say I have a CAT parent with a single rigged skeleton, but what if I want to copy that skeleton to multiple skeletons but keep it under the same CAT parent, is that possible? Zelly.
New game art tutorials from the team at Eat 3D Our friends at Eat 3D have recently released two new tutorial DVDs that you don't want to miss. Better yet, both of the videos are created by resident Polycounts. The UDK Modular Masterclass with Tor Frick (Snefer) covers the process of efficiently creating an entire scene…
looks really nice Tim, but I think the problem with the head is that you have made him really fat at the front , but between the ear and the cheek bone looks a bit flat. perhaps some fat spilling ou the sides of his jaw would help. Not sure if someone that fat would have such defined cheekbones. Loooks great overall.
Heyo! The rendering in this reel is "mostly" very nice. Lighting and presentation on the first 2 shots are really great, and kind of set the stage for your reel, but then theres a lot of differences after that. My first crit would be to find a uniform rendering style, only because its distracting when some of the work…
Hi everyone, i modeled and painted this cat (first time using 3D coat) and tried to do a low poly version that reflected the original concept mixed with my cat. i was hoping this piece would be good for portfolio (specially for the game industry), so critiques are appreciated. model Concept…
Radical Heights Developer Boss Key Games Shuts Down http://www.kotaku.co.uk/2018/05/14/radical-heights-developer-boss-key-games-shuts-down I am really sorry to hear the news. It could not have been easy trying to get traction on a multiplayer straight off the bat but hats of to them for trying. Lawbreakers game play was…