We have a character rigged with maya 2012 HIK and animating it works on all translations xyz but the rotation just seems to take the latest keyframe you set and apply that to the whole file, I have no idea what is going on. Any help would be greatly appreciated as I cant find any advice on this problem anywhere online.
So for the past few days I've been doing some experiments with Maya and seeing the best approach to Normal maps and how they exactly work. I've read: * You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts * Understanding averaged normals and ray projection/Who put waviness in my normal map?…
Finally I have done it. It's game model rendered in marmoset toolbag. My personal project which i did in my spare time. More bigger images and turntable on artstation: https://www.artstation.com/artwork/xyR2m Hope you like it!
trying to figure out how i can get the XYZ coordinates of where a object has taken damage. prferiable in kismet but if it can easily be done in uscript in a way that can sent back to kismet that works too. trying to make a material effect for hits, on a certain object and i need to to be able to feed in the vector of the…
Chances are the model is too small. I found that for the best dynamesh result the model needs to be at 2 XYZ Size. you can change it under geometry-->size. If you're using dynamesh a lot I suggest you model with this size and scale at the end.