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Head Anatomy Study

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VinodSharma polycounter lvl 8
Hi Guys,
Here is the latest update for the Head Anatomy ,
All the details have been done by Texturing XYZ.
Please give your valuable feedback
Thanks

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  • VinodSharma
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    VinodSharma polycounter lvl 8
    Hello guys ,
    After a bit long time i could continue the work on this.
    Here is the update ,please give your valuable comments.
    Here is the reference ,I planed to make it some y-king stuff.


    Here are some screenshots from zbrush ,I palned to make the beard and all hair stuff by alpha card ,so this is just a dummy hair ,
    Cloth is on shaping level .
    Please share you thoughs.
    Thanks
     
  • carvuliero
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    carvuliero hero character
    Are you going for skinny gaunt looking or just forgot to soften the forms ? 
    Either way you missing some mass and delineation of masseter and if you soften zygomatic and transition of bottom eyelid to bottom margin of orbit(infraorbital) he will look less like zombie 
  • VinodSharma
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    VinodSharma polycounter lvl 8
    Thanks for the comments , and i will go through as you suggested ,actually i just wanted to make that kind of face in which zygomatic bone can visible .I mean some bony kind of face .
    Again thanks for reply .
  • Quantm
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    Quantm triangle
    Maybe it's just me but it looks like this guy have a extreme extrusion of orbital bone..?


  • VinodSharma
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    VinodSharma polycounter lvl 8
    Yes man ,Now I also noticed ,Okay I will sort it out ...
    Thanks For comment...!!
  • VinodSharma
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    VinodSharma polycounter lvl 8
    Hello Guys,
    Here is one more update .
    I went through all the correction and tried to addressed .
    please take a look and share your thought .
    Thanks 
  • carvuliero
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    carvuliero hero character
    He start to look nice .
    In front view : Id like to see more masseter - medial border(attached image) , also fat above the eye lid should aim higher - small crease you have there is horizontal should aim higher to brow line
    In side view : Top of the head is too wavy . Below zygomatic and behind masseter  you have empty triangle this should be filled with salivary gland and bunch of fat .Sternocleidomastoid origin to insertion trajectory need some adjustment  , probably whole neck is too thin . Missing under nose transition plane columella-upper lip
    In 4th image 3/4 view you missing orbicularis oris /modiolus bulge
    Looks like greater alar cartilage stop abruptly you should continue it to the same length as nose wing



  • VinodSharma
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    VinodSharma polycounter lvl 8
    Hello guys ,
    Here is one more update ,sorry for late update was bit busy with office work .
    I have done all the given correction as per my knowledge.
    Hope you like it .
    Feel free to give your comments .
     
  • VinodSharma
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    VinodSharma polycounter lvl 8
    Hello Guys ,
    Here I am sharing another update on the last character.
    Please share your thoughts .
    Comment are most welcome .
    Thanks



     
  • carvuliero
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    carvuliero hero character
    You could improve on neck muscle flow and integration->you are missing tapering of back of the neck-> origin to insertion of trapezius->start small and get wider down the neck  (check attached rar)


  • VinodSharma
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    VinodSharma polycounter lvl 8
    Thanks For your Excellent Feedback and reference as well .
    Okay I will work on this and will get back .
    Again thanks for support.
     
  • VinodSharma
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    VinodSharma polycounter lvl 8
    Hello Guys ,
    Here Is the update for the Head bust .
    I have addressed the neck muscle and back of the skull as per my knowledge.
    I am Providing some Images better check .
    Please share your thoughts.
    Comments are welcome.
    Thanks
  • VinodSharma
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    VinodSharma polycounter lvl 8
    another update .
    head is finally sculpted but a bit confuse .........
    Please help me out .......Which one is better 
  • VinodSharma
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    VinodSharma polycounter lvl 8
    Hello Guys,
    Here is another update .Just the screen shots from Substance Painter .
    This time Texture In Process .
    Currently working on skin ,For cloth just drop the materials non work has been done for cloth .
    Please give your valuable comments and feedback.
    Thanks





  • jacopoS
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    jacopoS polycounter
    Hey man,
    this looks really good. Sorry if I'm a bit late with my feedback but I missed out this wip somehow...
    Anyway, I think the shape of your orbital rim might be off:
    If you google some pictures of skulls, you'll notice the orbital rim always "descends" towards the side like a "sad brow".
    Right now your orbital rim looks more like an "angry brow".
    The eyebrow itself might have very different shapes but in my experience the bone structure underneath should be more like in the image on the right.
    Check that out with your references.
    Keep it up! :)
  • VinodSharma
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    VinodSharma polycounter lvl 8
    Thanks for comment ...!!! I will work on that and update soon..!!

  • JustinT
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    JustinT polycounter lvl 2
    Just curious, what matcap in Zbrush are you using for the eyes?
  • VinodSharma
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    VinodSharma polycounter lvl 8
    It's nothing special bro...........I have just applied the Toy plastic material and project the iris and finally give some fake shadow by polypaint.....!!!

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