Hello i have made a few models and i would like to render them out and i was just thinking if anyone had any recommendations on getting the best out of your rendering. i am using the xoliul shader and offusely you cant f9 (3dsmax) so you have to grab a pic from the view point so i was just wondering if anyone had any…
Hi everyone, Sorry if it`s a newbie question: What is better for performance, use seams or not? I've discover that I can unwrap without using seams (but it's more laborious), just unwrapping one of the faces separately. I wonder what technic is better for performance Cheers
No sculpting yet, just plain old modeling. I'm having a bit of a hard time modeling her mouth to get the shape I want while making sure there's not too many polygons and retaining loops. Any good professional approved modeling tutorials for animation? Thanks
Trying to create a bunch of foliage assets for my scene. I am familiar with speedtree and will probably use that for the majority of the work. But is there anything I should be looking out for from a technical side in terms of optimization? What's the best, most efficient way to create a bunch of foliage assets thats not…
Hi. I recently made a low poly terrain and textured it with a rather small texture of grass (512x512) and tried to make it look hand-painted. What I can correct with it? Thank you for your time. :)