I can provide more insight on this business model, since I was with EA during its development. So for a game like FC 24 or rather the entirely of EA sports as a model, the whole development process is based on asset automation, clean up, revision and curation. EA works heavily with outsourcers and asset repurposing is…
"I feel there's not alot of resources about that . Since pros do it very diffrent from what I've seen then the ones you see on tutorials and stuff. One great resource is simply to study actual models from commercial projects. You can look up games that have Steam Workshop integration for cosmetic items (Dota2, TF2,…
Well, I would say that the (somewhat inelegant) categorization is really just a summary of an applicant's skills, and there is nothing wrong with various people being at different points in their art career. But there's also nothing wrong with a job opening having some kind of skills expectations. Just because a job is…
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
I have been creating several renders and putting into practice the visual style of TF2, and it turns out quite well. I think I'm going to start making the renders.
Based on concept work from: https://tfiddlerart.artstation.com. This was my first full project in ZBrush and based on that I'm very proud. I do think the less then stellar lighting doesn't do the model justice.
The thing I find fascinating about the quotes from the person pumping the potion example is how they show a complete misunderstanding of game design - or rather an attempt at wrapping/bending the narrative to fit the concept of an infinite art generator. Because outside of the most mindless games targetting a demographic…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview - We are looking for a versatile 3D character artist who can make the model and hand-painted…