I am trying to replicate a similar flaky surface in substance painter for creating worn paint surface, but normals almost look correct but substance painter won't do it anyway, Is there anything else do I need to care about to get exact same results in painter or it does have any limitation? Flaky surface detail I am…
Does anyone happen to know how to directly transfer the shader values from crazybump into 3ds max so you can basically replicate the crazybump previewer. I dont know if a shader exists to do such a thing, i browsed through the program files to see if there was a shader config file or anything i could load in max but…
So I've asked the original author about this method, he replied with this, (i am a bit noob using the software) 1. Render angle to a picture and bake it into a planar mesh as a texture; 2. Overpaint rendered picture; 3. Replace planar texture picture; 4. Bake back planar picture into a saved angle, use a camera for that.…
Hello! I would love to work with you! I'm a published illustrator with a degree in Illustration design and experience working with various clients. Please take a look at my deviantART gallery here: http://keko-illustrations.deviantart.com/gallery/ and if you're interested, send me a reply or you can email me at…
Thanks for your reply. Really nice video. Thanks for the share. So from what I can gather it is saying is that we ditch our spec map and replace it with a reflection map. I'm assuming this is because if something doesn't reflect any light at all then it shouldn't have any kind of specular highlight (no matter how tight or…
If you want to set things up so you control your custom mesh you need a custom gameinfo, player controller, and pawn. try following this to set things up: http://www.hourences.com/an-entire-simple-udk-game/ to get your mesh, anim set, anim tree and physics asset in:…
Thanks, haikai. I just saw your post now. My threads usually go unnoticed when they get to the second page so I figured nobody had replied. However I'm posting a new update of the face along with hair. I made some major changes compared to the previous update and I followed the facial structures of some famous actress'.…
Bit of a late reply, but thanks for the comments Paul, were very helpful :) I've just recently done a fairly major update to the site, with work that I did while at my internship and also more of my personal work. I've also culled what I deemed to be my older/weaker props and replaced them with work that I believe better…
@Rima @zetheros I formatted these questions in this way because I thought it’d be easier to understand the points I was bringing up. Yes I plan on replying back to both set of comments on both posts but wanted to hear more people’s thoughts first. Both set of questions were on my mind, figured it’d make more sense to ask…
Sadly, I just saw in the rules that these stories cannot be made before the contest. This particular one was made a long while ago and posted in league forums, so disregard it. It's a fun read though. -------------------------------------------------------------------------- Hey guys! This story talks about Zac from an…