now yer talking Verm, anti gravity would solve all our problems concerning travel in general... no more plane crashes! bring it on! Also we could lug huge amounts of stuff into orbit. My friend once suggested to me that gravity is totally miss-understood and proceeded to tell me the following theory (which I thought was…
Hey everyone! I've recently started working on a small UE4 environment for my portfolio, basically the opening Nar Shaddaa bar from Dark Forces II. LATEST: Reference: I have a lot of fond memories of playing DFII in the early 00s as a kid, reading Star Wars novels from the library, etc. So in the hopes of capturing that…
Hi veryone. I used DarkbasicPro and Darkphysics to make a demo for testing rigid Bodies & force fields. You can get more info about the softwares I used: http://darkphysics.thegamecreators.com/ and: http://darkbasicpro.thegamecreators.com/ The demo actually present one of feature of Dark Physics:Rigid Bodies and Dark…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
That’s a thoughtful response, I appreciate you taking the time to lay it out like that. It seems to me like the archviz community's reaction to AI is different and the architectural community is more part of the silent minority, so the perspectives here have been quite informative and I am listening. I think the “making a…
Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
Yes that is the best approach I'd say. Blockout is very important and you shouldn't feel limited too much by a kit. Once you've nailed the blockout and the proportions, you can then still proceed with thinking about how to make a kit for this (if you even need one).
Part of the workshop done with Andrew Baker - Breathing Life and Presence into Digital Creature. The briefing was to create an orc that could somehow inhabit the world of LOTR or The Hobbit but with a bit of a spin to it. Meaning that instead of going for your ordinary common orc we were to design an Orc that has a more…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Hello We are looking for freelancers who can create our super force 3d animation video.We have all the character assets prepared for this project we need someone who can do the other remaining things like rigging,animation,vfx,post production,rendering and final output.This will be a small commercial video.But we don't…