https://youtu.be/jlVKpQQ2J60 Hey everyone, to celebrate the recent surge in youtube subscribers I put out 3 free unreal lighting presets, you can simply copy paste them into your UE4 scenes with no plugins or installation required. I might make more of these in future if there is enough interest :) Free download gumroad…
Hey guys, I've got a very large cavern in the scene I'm working on right now, but I'm having a hard time getting the ambiance I want. The cavern is so large the exponential height fog (which is tuned for bright outdoor colors) shows in the distance. Is there a way to create a zone just in this cavern or modify the expo…
Update. Worked on the scene for one more week. Final image: Start: This is a portfolio project I did under the duration of 5 weeks, half
time in school and on my spare time at home. I wanted to make something with contrast from the work I have done
in the past. The goal was to create a warm hallway with natural lights and…
The left example is what I used. I took walls and ceiling and placed them very close to each other. I'm still thinking it might be the actual lightsources. The reason why AO/shadows shows up is because when light enters the scene, there's not enough bounces happening, and you end up with creases that are filled with…
You shouldn't need to resort to a dynamic sun light for a scene like this. Not only is it unnecessary, but you will lose the lightmass bounced light from it. That certainly is an odd problem. Your lightmap looks high enough resolution to at least show some of the highlight considering how well it's showing the shadows from…
So, we've got this strange problem on our normal maps... if you stand one way in the light, the normal map works perfectly (individually they work, at least). Turn 180 degrees, and the lighting is backwards (see below). Obviously its not as simple an issue as flipping the red/green channels, as that simply reverses the…
The fascinating effects that changing qualities of light and shadows can have on a game? Can you add examples of any Games, MODS, Tech Demos, Artists that has interesting lighting. [ame=" https://www.youtube.com/watch?v=kD5F54SZkMA"]Limbo | trailer E3 XBox 360 live - YouTube[/ame]…
It can't go up that much, I assume your original level was not properly rebuild thus was therefore smaller in size? 800 MB for a level is really big to begin with. You can probably bring it down some? Reduce lightmap resolution, especially on distant stuff. Use the lightmap resolution checker view to find what is too…
Thanks @RN - well pointed out on the shadows, to be honest, I did not pay too much attention to them, but it's a very pertinent detail to them. I was just focusing more on color and light. You're also right about the gummy bear, I noticed it's shadow error shortly after I closed the homework and posted it here. I've fixed…
I think I understand what you're saying, Sync, as far as using the Candelas divided by some factor that represents how much if it is pointed in your direction. I have no way of figuring out what percent of that light is, which points at you. Part of why I want a fixed value is because we're doing light mapping, so the…