i picked up this acer about a month back and havnt looked back since. Its great. I wont go into all the nifty features and i did quite a lot of research etc but needless to say it was the best laptop i could get for a reasonable price.…
Hello my friends from polycount. I made a wedding cake using software Zbrush and painted it inside Zbrush using Polypaint (picture 001). Everything is ok, but when I exported the texture (picture 002) from Zbrush to use in Cinema 4D it doesn't fit well. I exported from Zbrush the obj and texture, but when I imported the…
Hey all. I had the pleasure of working on the environment, and lighting team at 343 working on Halo 4 along with many many extremely talented individuals. This is some of the word I contributed. Thanks for looking. Please note that I did not make the mech or the mech environment. I did the lighting and effects for that…
Hey guys, Final scene: ArtStation Link: https://www.artstation.com/artwork/L2ka80 Trying my hand at a sci-fi scene inspired by Arthur Gurin's concept: https://cdna.artstation.com/p/assets/images/images/004/572/046/large/arthur-gurin-infected.jpg?1484672981 He also kindly donated his scene to use as reference, so props to…
Stylized Face, with Lithuanian lipsync test More images at : https://www.artstation.com/artwork/N5OAED Skills: with animation: https://cdn-animation.artstation.com/p/video_sources/000/013/810/video-3d-character.mp4 3D Modelling \ Sculpting - from Hard Surface to Organic models. UV Mapping: for games, movies, ads.…
Something new has popped up after Anim Rotation Only. This is the description I get from the guy working on animations.....It's a bit hard to describe it. When the character jumps it seems like the arm mesh is not properly connected. I'm thinking it has something to do with the unchecking the Anim Rotation Only box. When…
Oh no no, you just need to skin the mesh to bones prepped for cloth use. In the same folder of the "Rubick.MDL" file theres a "Rubick.cloth" file, its rather simple to create cloth file, just need to name it after the MDL you want to use it on. For the bones to work you need to name it with a sufix, like BONENAME_R0C0. R…
Also regarding your problems with slowing the particles down: Velocity Over Life is a better approach for what you're trying to do. The setup would be: *Create the module *Change your distribution to ConstantCurve *Set LockedAxes to XYZ, this way you can set only X and it will use the values across all axes *Set a keyframe…
thanks so much for the feedback, I actually stopped with that character and had been focusing on learning anatomy. Did Scott Eatons anatomy course and purchased the book "Anatomy for the artist" by Stephen peck.. I feel I have a better grasp on anatomy now. Your explanation is fine :) I would like to know how to get that…
Then get started on that sniper rifle bake :) And there are some youtube vids floating around on it, basicly where the shells eject is also where they go in. ---- Progress on the texture, some parts still untoched, but found it a good time to post. edit: changed images to links…