Agreed. If other forms of media had taught us anything it is that periods of creativity and innovation are followed by periods of stagnation and terrible band reunions. Customers are not stupid and eventually will get tired of being fed the same thing over and over again. Though I'm not too happy with the number of…
(i'm posting this on the new page) Howdy polycounters :) Alritghy so I finally hunkered down and started building (what I think) to be a pretty strong setup for the price, and I'm some of you awesome people can chime on in with any tips or suggestions to see if I can round this one up to be a good buy... I want to order…
http://www.npr.org/blogs/thetwo-way/2011/05/25/136646918/paypal-co-founder-hands-out-100-000-fellowships-to-not-go-to-college?ft=1&f=1001 Looks like more and more people are starting question the time and money pumped into a degree. I like the general thrust of his argument, students need to wake up, not play it so safe…
EDIT - Project done, final shot, more shots bottom of page 1: Hello Polycounters! I'm posting a new project I started yesterday. The aim is to show something not biped/humanoid on my portfolio, as well as improving my hand painting skills. I'm doing it as it is in game, the closest I can to the in-game model. So here is my…
This is a once in a life time opportunity to join one of the most ambitious start-ups in the games industry. Founded by established industry experts, this company are now looking to secure the services of a talented, passionate 3D Artist to visualise their world to the next level of evolution. Working closely with the Art…
This is a once in a life time opportunity to join one of the most ambitious start-ups in the games industry. Founded by established industry experts, this company are now looking to secure the services of a talented, passionate 3D Artist to visualise their world to the next level of evolution. Working closely with the Art…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
Hi there Polycount! :poly121: I am about to start a small operation. It is a small game that will deliver a short terrifying experience that will last for only an hour. This game i will create in Unity. I have just been done with the overall concept and i am about to start with the art. But before that i need to be sure on…
Hello we are a team of 14 looking for extra hands of help to help us succeed the deadline for our demo what is on 30 september. We will look for private investors and public funds from that moment. We aim big with this demo. We are making it for pc and playstation 4. It will run the unity engine. But we want to push the…
Take a look at the GoW cave level if you haven't already. This was by far one of the best looking cave levels I'd ever seen in a game. Here's a screenshot, but it doesn't really do the scene much justice. Nevertheless, there's a huge, factory-esque structure in it. You may notice when you play the game how it's constantly…