You don't need to know a lot of complicated webdesign to put together an effective portfolio site. I've seen some really talented artist who get by with just enough html to make a column of images. The main thing is not to let navigating the site get in the way of seeing your work. The fewer clicks needed to see all of…
Hey Bmikes! Nice to see a fellow environment artist learning the ropes as I myself am doing, I thought I could share some of what I've learned and hopefully you can find some use for it :) First off I'd like to say that you've made a pretty neat model, I like the look of it and I can definitely see it as a game asset in…
@Marchwarden: I saw your post after I posted last week. I did like the idea of tapering the building, but I didn't have enough in my poly budget to get curvy wood going. So I settled for the middleground and just tapered the house with the polys I have on the wood now. Thanks for the tip! @futurepoly: Thanks! :) It's good…
Intel have been quite keen on trying to drum up the adoption rates as well. Sadly it has taken untill now for most PC motherboard manufacturers to wake up and start using this. Hell, most of them are still just jumping on to the USB3 bandwagon with most motherboards mostly having USB2´s with 2 back and 2 front placed…
Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
Pops head in Did Dustin already link his Get Shit Done page? Because honestly that helps. Look at everything there, and try to think about if any of it would help you, or if making some clearer tasks and such would help you ease into it (for me it's very much about habit unless I'm feeling burnt out, and that's a clear…
Unfortunately I'm uber new to Zbrush. However I do appreciate and understand the concept behind getting a good rock normal from the texture. I will work on the texture to eliminate some of the noise and try to bring in larger shapes on some sort of a normal. I might try actually sculpting larger shapes in 3d studio since I…
The 2018 Fall Student Gallery is here, and it is invariably better to show than tell, as any digital artist industry professional will attest. This a visually-focused field, so it’s only natural that the most effective way to communicate is with pictures rather than words. That holds equally true at the CG Master Academy,…
A little while ago, I suggested starting a series of "How To" threads about learning how to do some of the popular things in 3d art modeling as there are many different approaches for doing one thing. For example, this thread being about a building, do you: * model a brick in 3d, copy it multiple times to make a brick…
Project Title: Klepto Description: Klepto is a sandbox burglary simulation game featuring character progression from the amateur smash-and-grab opportunist to a high-tech criminal professional. For additional project details, check out the Steam Concept Page. Includes: Sandbox neighborhoods Multiplayer VR Support (Oculus &…