i definitely like the diffuse texture, but i couldnt even really tell there was a normal map :S maybe you need a bit more geometry to actually show it off?
looks good website wise but deffinately need some better diffuses, theyre not bad just a little plain and dont show the breadth of material understanding a good position will require
Just some low poly fun to kill a few days before Dom War is starting (fingers crossed). 1'624 tri's with a 512 diffuse texture. Wanted to go overboard with the proportions whilst keeping the texture quite simple.
1 week production model for video game "Metro 2033" contest. Hand-painted texture without spec, bump etc only diffuse 1024*1024: http://www.ljplus.ru/img4/f/i/first_keeper/Fox_Texture.jpg
Well, I would call it almost finished, almost because It's pretty much finished but I'm not how to end this diffuse map ok: I see this line, I managed to hide it a little with Photoshop but what's the correct procedure for it? Thanks!
I like it a lot. I'm guessing you are baking lighting? Did you try playing around with "Diffuse Boost" in the "World Settings" ? If you are finished with it, though, bravo!
I changed some colors and the shadow key to try to give it a more interesting look than the last version due to the reddish look. diffuse only fully shaded