Home Technical Talk

Finn's Sword! Scarlet

Well, I would call it almost finished, almost because It's pretty much finished but I'm not how to end this diffuse map ok:
screenshot4.jpg
I see this line, I managed to hide it a little with Photoshop but what's the correct procedure for it?
Thanks!

Replies

  • BARDLER
    Offline / Send Message
    BARDLER polycounter lvl 12
    What did you bake it in? Marmoset normals isn't synced with anything, to my knowledge, so the normals get a little artifacts sometimes on the model. It usually isn't anything you do wrong but you can double check it is another app to be sure. What did you bake the normal map in?
  • ignamatador150
    BARDLER wrote: »
    What did you bake it in? Marmoset normals isn't synced with anything, to my knowledge, so the normals get a little artifacts sometimes on the model. It usually isn't anything you do wrong but you can double check it is another app to be sure. What did you bake the normal map in?

    I baked on Xnormal, here's the map if you have any doubt:
    sword_highPolyBased3_15-map_normals2.png

    What I also mean is how could I make perfect matching on the map, because it's a 2D image and I painted it over Photoshop I made this lines look pretty much the same with what I had, but it's not perfect, is there any way to make it perfect? I tryied painting with Blender over the 3D mesh to solve this and it was frustrating.
    Thanks!
  • BARDLER
    Offline / Send Message
    BARDLER polycounter lvl 12
    Your normal map is all messed up. Looks like a combination of flipped normals and/or a problem with the cage. They shouldn't be green or yellow like that if baked properly so check your normal directions, and check the cage.
  • bacteria
    it looks like you switch off tangent normal and bake world space normal map. Did you change any xnormal normal map settings?
    Or you have flipped normal on your model
  • ignamatador150
    Ok, so object-space is bad? Someone told me the opposite, I will make it tangent-space then. Thanks!
  • arcitecht
    Offline / Send Message
    arcitecht polycounter lvl 6
    Yeah typically you'll use tangent space normals. Also make sure you have some edge padding (in the Baking Options page), as sometimes seam issues can come from too little or no dilation.
Sign In or Register to comment.