Introducing Sora I'm writing because I've assembled a small but highly talented group of individuals, and we are looking for art direction in order to create an realise our vision for an incredible game concept. Game Sora is a visually distinctive, first person flight game with its focus on immersive action, an…
im struggling with likeness too, here is what i learned The way someone looks is our's brain interpretation, and that interpratation can be changed by stimulating part of a brain.(someone will look completely different for us, then earlier). Recognizing faces and emotions was key to survival long ago. Even if your model is…
We're looking for a VFX artist to do several effects for a Unity game. We're offering $1,500 for the work. First things first, we need someone that can work in the new LWRP in Unity as we switched to that recently. When we did several of our old effects have broken and we need them fixed before we get into new effects. It…
Hi Everyone, We are looking for one last member to join our team. We have made great progress with the project so far however we are looking for a 3D environment artist to help us create beautiful scenes. We are specifically looking for a 3D Environment Artist who is able to set aside some decent time towards the project…
Hey, I've had issues before where normals maps in UE4 look 'wrong' with artefacts on edges and whatnot but in Marmoset, they all looked fine - it was just the way it was being shown in UE4. Now however, I'm having the problem where my baked normals look fine in Substance but in Marmoset I have dark edges, almost as though…
I agree with marisa, I think you could go a little further with the wear and tear and color variation in the solid colored areas, on both the file cabinet and the desk. It's kind of hard to tell what's going on in the environment as it is right now, it looks like there are hands prying the door open..? If so, the hands…
in my experience, poles should be avoided for subdiv modeling, but it really depends on what you're making. Try subdividing a pole and sculpting over the surface to see if the results are what you're after When your model is symmetrical like your basemesh, you can just delete half of it, break up the poles by having the…
Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles
Hi. I'm using Modo to put together a low-poly model. After making a normal map in xNormal from a high-poly model, I am running into some issues with the low-poly still looking polygonal. Here is a pic. I thought someone on this site had the exact same issue going on, but I couldn't find the thread :( , and I'm having a bit…