Anyone know why when I meld 2 verts it is causing the wall to be triangulated? (or how to get rid of that triangulated face and replace it with a quad)
Job Description Technical Animator
(Rigging Artist) Visual Purple is
looking Technical Animator, who is adept at rigging complex hard surface and
organic characters and props for full-time on-site work at our Boise, Idaho
office. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level…