My Blu team textures replace one part of the hat, but not the part it's supposed to, and then keeps the wrong color.
![UCpE8.jpg](http://i.imgur.com/UCpE8.jpg)
My .qc
$cd "C:\Users\Joe\Desktop\medicine\Final\Output"
$modelname "player\items\medic\Medicine_Man.mdl"
$model "Body" "Medicine.smd"
$cdmaterials "\models\player\items\medic\"
$texturegroup skinfamilies
{
{ "Red_Med.vmt" }
{ "Blu_Med_blue.vmt" }
}
$hboxset "default"
$hbox 0 "bip_head" -3.384 -7.735 -8.296 3.384 0.000 3.198
// Model uses material "models/player/items/medic/Red_Med.vmt"
// Model uses material "Blu_Med_blue.vmt"
$surfaceprop "cloth"
$illumposition 1.984 0.000 80.401
$sequence idle "idle" loop fps 30.00
$collisionmodel "phymodel.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
$jigglebone "jiggle_1" {
is_flexible {
yaw_stiffness 200
yaw_damping 5
pitch_stiffness 200
pitch_damping 5
tip_mass 20
length 20
angle_constraint 15
}
}
$jigglebone "jiggle_2" {
is_flexible {
yaw_stiffness 200
yaw_damping 5
pitch_stiffness 200
pitch_damping 5
tip_mass 20
length 20
angle_constraint 15
}
}
Replies
If so, you need to specify both material replacements per line, like so
$texturegroup "YourTextureGroupNameHere"
{
{ "<skin_0_material1>" "<skin_0_material2>" }
{ "<skin_1_material1>" "<skin_1_material2>" }
}