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More Team Fortess skin family problems

My Blu team textures replace one part of the hat, but not the part it's supposed to, and then keeps the wrong color.

UCpE8.jpg

My .qc
$cd "C:\Users\Joe\Desktop\medicine\Final\Output"
$modelname "player\items\medic\Medicine_Man.mdl"
$model "Body" "Medicine.smd"
$cdmaterials "\models\player\items\medic\"
$texturegroup skinfamilies
{
{ "Red_Med.vmt" }
{ "Blu_Med_blue.vmt" }
}
$hboxset "default"
$hbox 0 "bip_head" -3.384 -7.735 -8.296 3.384 0.000 3.198
// Model uses material "models/player/items/medic/Red_Med.vmt"
// Model uses material "Blu_Med_blue.vmt"
$surfaceprop "cloth"
$illumposition 1.984 0.000 80.401
$sequence idle "idle" loop fps 30.00
$collisionmodel "phymodel.smd" {

$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
$jigglebone "jiggle_1" {
is_flexible {
yaw_stiffness 200
yaw_damping 5
pitch_stiffness 200
pitch_damping 5
tip_mass 20
length 20
angle_constraint 15
}
}
$jigglebone "jiggle_2" {
is_flexible {
yaw_stiffness 200
yaw_damping 5
pitch_stiffness 200
pitch_damping 5
tip_mass 20
length 20
angle_constraint 15
}
}

Replies

  • jRocket
    Offline / Send Message
    jRocket polycounter lvl 18
    Is your model using multiple materials?

    If so, you need to specify both material replacements per line, like so

    $texturegroup "YourTextureGroupNameHere"
    {
    { "<skin_0_material1>" "<skin_0_material2>" }
    { "<skin_1_material1>" "<skin_1_material2>" }
    }
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