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Valar Morghulis

polycounter lvl 7
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dwgagner polycounter lvl 7
jagen_show_render.jpg

Replaced with final version. Learned what I set out to on this, moving onto the next project. Thanks all who gave feedback during the process.

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  • Nolt
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    Nolt polycounter lvl 13
    Combination of photoshop and zbrush?
  • dwgagner
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    dwgagner polycounter lvl 7
    Just zbrush and multiple renders will post a turn around later.
  • Tectonic
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    Tectonic polycounter lvl 10
    I think the lips look too sharp, and the iris is too smooth. otherwise I think its a really nice piece. the hair has some good stray strands going on.
  • dwgagner
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    dwgagner polycounter lvl 7
    Tectonic wrote: »
    I think the lips look too sharp, and the iris is too smooth. otherwise I think its a really nice piece. the hair has some good stray strands going on.

    Ya totally I'll work on that, there's some other things I"m not happy with as well, he feels older than he should, his forehead lines are a bit too pronounced I think and I'd like to spend some more time on his eyes before doing a colored render. Think I may change the general pose he's in.
  • Popol
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    Popol interpolator
    Is this a likeness study of Jaqen H'ghar? If so, you should maybe look at photos of Tom Wlaschiha, the actor who plays this character, because to me it doesn't look like Jaqen at all =/

    o-JAQEN-HGHAR-facebook.jpg

    jaqen.jpg
  • mon246
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    mon246 polycounter lvl 2
    Valar dohaeris.
  • dwgagner
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    dwgagner polycounter lvl 7
    This has been my main reference. I suppose I should of stated that I don't feel like it's finished so feel free to articulate which areas are most egregious. So far I am unhappy with and plan on addressing his eyes (shape, position etc), forehead, right cheek, size of pupils and an overall silhouette pass. But yes I do agree he's not quite there yet.

    ref_sheet.jpg
  • dwgagner
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    dwgagner polycounter lvl 7
    Second Update:

    Still a work in progress, trying to push him out of the uncanny valley and closer to a likeness.

    dustin-gagner-jaqen-render2.jpg?1444123557
  • killnpc
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    killnpc polycounter
    One of my favorite characters from The Game of Thrones.
    Some small things I'd suggest would be to soften the planes on in his nose bridge and give him a smaller chin. Keep it up!
  • dwgagner
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    dwgagner polycounter lvl 7
    killnpc wrote: »
    One of my favorite characters from The Game of Thrones.
    Some small things I'd suggest would be to soften the planes on in his nose bridge and give him a smaller chin. Keep it up!

    Thanks man I'll try that when I do my next pass tonight.
  • dannyjones
    This is a really small thing, and my apologies if you just hadn't gotten around to it yet, but I'd recommend lightening up his moustache a bit. Even as a big fan of the show, I honestly never even noticed that he had facial hair until seeing your render.

    I see now, after looking back at screencaps, that he does have a faint moustache, but I think the color is much lighter brown, even with a big of blonde/gray mixed in. It looks pure black in your render.

    Also, I think Tom Wlaschiha is ever-so-slightly wall-eyed, and it feels like you've got his eyes converging just a bit too close. For example, look at the side-by-side you posted, with your render and the reference, and note where the pupil of his left eye (the one that is always more heavily-lidded) falls relative to the lid. I think you could rotate that eyeball maybe even as much as 5 degrees outward. It's a little thing, but I think those little "wrong" things are part of what make certain faces unique/attractive/recognizable.
  • dwgagner
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    dwgagner polycounter lvl 7
    dannyjones wrote: »
    This is a really small thing, and my apologies if you just hadn't gotten around to it yet, but I'd recommend lightening up his moustache a bit. Even as a big fan of the show, I honestly never even noticed that he had facial hair until seeing your render.

    I see now, after looking back at screencaps, that he does have a faint moustache, but I think the color is much lighter brown, even with a big of blonde/gray mixed in. It looks pure black in your render.

    Also, I think Tom Wlaschiha is ever-so-slightly wall-eyed, and it feels like you've got his eyes converging just a bit too close. For example, look at the side-by-side you posted, with your render and the reference, and note where the pupil of his left eye (the one that is always more heavily-lidded) falls relative to the lid. I think you could rotate that eyeball maybe even as much as 5 degrees outward. It's a little thing, but I think those little "wrong" things are part of what make certain faces unique/attractive/recognizable.

    I totally agree and planned on redoing his beard and eyebrows with a few different multiple passes to capture the color variations and sparseness of his. Also this is his sculpted pose so I do plan to pose him and get his eyes looking towards the camera so he doesn't look dead.
  • dwgagner
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    dwgagner polycounter lvl 7
    Quick progress render. Overall proportion adjustments, toned down facial hair, revisted eyebrows, thinned up chin, smaller lips / nose etc. jaqen_quickrender.jpg
  • Konras
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    Konras polycounter lvl 12
    Hi. I am really bad at this and overpainting, but I think I noticed few things that might help you.

    2QRnCvU.jpg

    - His forehead should be more inflated and round. Also I think he should have more flesh on his brows right above his nose
    - In general he could have more fat. I inflated his cheeks, smoothed down wrinkles in cheeks and mouth area. Added also a little fat on his cheekbones
    - Also nose of this actor is thicker with tip almost like a potato :D

    Don't know if its any good, but I hope it will help :) Maybe I overdid it a bit, also it ofc easier to get the feeling in photoshop than actually modify mesh.
  • dwgagner
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    dwgagner polycounter lvl 7
    Konras wrote: »
    Hi. I am really bad at this and overpainting, but I think I noticed few things that might help you.

    2QRnCvU.jpg

    - His forehead should be more inflated and round. Also I think he should have more flesh on his brows right above his nose
    - In general he could have more fat. I inflated his cheeks, smoothed down wrinkles in cheeks and mouth area. Added also a little fat on his cheekbones
    - Also nose of this actor is thicker with tip almost like a potato :D

    Don't know if its any good, but I hope it will help :) Maybe I overdid it a bit, also it ofc easier to get the feeling in photoshop than actually modify mesh.

    I appreciate the feedback though I'm not sure I agree with all of this, smoothing out these defining character features pushes his face into feeling more generic and younger. As you round out cheeks and increase fat it starts leaning towards a baby face sort of feel. Though I think in this particular render my labial fold feels deeper than it should which might be because I used white cavity as my material but I will investigate and see if I can knock it back a bit.

    I also feel like your nose paint-over is inaccurate, at least based on the reference I have been using. See image below.

    This has still been helpful though, I feel like his eyes are one of the weakest points at this stage. So will work on refining them along with investigating the labial fold.

    nose_ref.jpg
  • Jakub
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    Jakub interpolator
    You have to decide for which look you're going and follow it.

    If you're going for the that look in that picture, what stands out as incorrect is :

    - nasallabial fold having too much volume,
    - way you built the eye area is out of order, you need to study underlying structure and how eyelids are formed
    - flat forehead
    - flat nose
    - jaw shape
    - "dimple area"

    Good job and keep going
  • Poseidon8734
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    Poseidon8734 polycounter lvl 6
    Very nice detail and the likeness is very clear.
  • Konras
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    Konras polycounter lvl 12
    @dwgagner True I overdid his nose by far :D Still I hope you will solve are issue and end with great work. Best of luck!

    edit: however please check this gif.
    AdmirableUnluckyArrowworm.gif
    If its not the width then maybe his nose should have less sharp edges, so highlight and shadows will be smoother on it.
  • dwgagner
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    dwgagner polycounter lvl 7
    Konras wrote: »
    @dwgagner True I overdid his nose by far :D Still I hope you will solve are issue and end with great work. Best of luck!

    edit: however please check this gif.
    AdmirableUnluckyArrowworm.gif
    If its not the width then maybe his nose should have less sharp edges, so highlight and shadows will be smoother on it.

    When making gifs it might be more accurate to use the latest image I posted and not the one from 3 updates ago since his nose has changed between updates :P.

    Also keep in mind that his head is slightly turned to his right in my reference image where my render is not so it's likely to be slightly shifted.

    I do agree I can make more adjustments to get it closer to my main ref but they are more subtle tweaks than you're suggesting. His nose bridge could be softened, I will do another pass on his nose when I revise his eyes and labial fold. Will update after.

    Thanks for the feedback as it's pushing me to get him closer to likeness.

    nose_gif.gif
  • dwgagner
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    dwgagner polycounter lvl 7
    Hey Jakub thanks for the observations. Could you clarify what you mean by "dimple area"? Are you talking about the fat pocket on his left cheek or the philtrum above the lip?
  • Konras
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    Konras polycounter lvl 12
    @dwgagner Sorry by this outdated gif. I keep my thumbs for you and I look forward to see next updates :)
  • dwgagner
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    dwgagner polycounter lvl 7
    Final Update, learned what I set out to on this, moving onto my next personal project. Thanks all who gave feedback during the process, it's appreciated.

    jaqen_final_render.jpg
  • dwgagner
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    dwgagner polycounter lvl 7
    Revised a few things.

    jagen_show_render.jpg
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