Dear All, I can not find the solution, how can I move the action center freely? For example: I would like to bend a tube in a way, that the center of bending is not a clickable item, and is out of the tube? Or is there any other simplest way to do it? Thank you
Hi everyone, I'm coming over to Malmö for the weekend of the 2nd of August, and in order to get some value for my traveling costs, I figured I might as well try and get some devs together :) The idea is to put this on saturday ( the 2nd ), anyone interested?
Dear Ladies and gentleman, HQ 5000px : https://www.artstation.com/artwork/DzJRy Time for 3rd teaser of the upcoming book. I present to you WAL-C Mech. Done in Fusion 360 and Keyshot. Hope you like it. Get ready for mor
Dear Polycount Team, I am working on an old Detective Office scene, which I want to share with you. Currently I am using Marmoset for some basic testing and will move to UE4 next. Any Comments and suggestions are welcome. Thanks in advance! Best, Sebastian
I am trying to make tile sets similar to this (created by Dev from runic game forums) and I'm having a huge trouble making them. I created one myself but it seems.. ugly :( .. The part that troubles me is making the tile and doing shadow/lighting on it.
Kinda a blobby mess. You should def check out these videos. https://www.youtube.com/watch?v=iAVGcCuSjxA Their library of videos are all aces and you should defiantly work through them. All their videos.
Photogrammetry, seems to be making a splash on the indie scene lately and here's an example of what is achievable at the moment especially if you're going at it solo: Development log - Building a complete car from scans - VR Game dev
Thanks farfarer, appreciate you taking the time to write this down - i posted the question on answers.unity as well and got this reply from Robert (unity dev). http://answers.unity3d.com/questions/324098/water-volume-for-sidescroller.html
They used World Machine or Global Mapper to generate the DEM data for terrain displacement. Here's a more detailed article on their pipeline: http://www.slideshare.net/repii/terrain-rendering-in-frostbite-using-procedural-shader-splatting-presentation
Some images from Perna might help you here: https://drive.google.com/open?id=0B50TkT6CiX5ydE4ya2lMSldISUE https://i.imgur.com/23Cdu5Q.png From here and here. See also: how u model dem shapes?