1. left click selection as default 2. maya style viewport navigation 3. add to/remove from selections with shift/alt (perhaps that's the default already? i confess mine is all custom) interface-wise: proper on-screen gizmo, ability to customize the tool shelf with drag&drop/GUI editor, preselection highlight for components…
Phew, finally. 1.4.0 released. More info in my blog post: http://nixes.ru/?p=568 Thanks, but that also requires to compile it for each maya version... I decided to release it with source code, and only protect with a license agreement, to make it easier compatible with different Maya versions without the need to compile it…
Ah thank you! That did work. I had to change all nodes up to that point to 32bit. If this occurs again will I have to do that for all of them again or would there be a work around for that? Thanks again : )
Thanks for the critiques I went in and fixed (tried) all the problems you stated I noticed drastic improvement the ears it seems like it drifted away from its original spot while shaping the head next time I will put a guide overlay on top of the model so the features remain in their correct location sculpted with a 90mm…
I use Painter not very often and accustomed to regularly re-bake curvature and world normals again and again with each new layer added. Vs Designer where you always can produce whatever mask you need at any stage within a sort of combined curvature producing parallel node flow doing it for for any stage . Constantly…
Struggled to find a nice easy to use Maya to Unreal Vertex Animated Texture tool, so I ended up making my own. Thought I'd share with the community here, so that anyone can use/improve it further for their own uses. It produces a both a normal map (World Space) and position map (local space - position map relative to the…
Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…
You probably have some animation past 0 at -10 or something? If you go to Keyframing Tools and click the little white eraser it will clear all the animation on the biped. Then toggle it in and out of figure mode and it should stay the same. Or it means you fudged up the skin pose or didn't set one. When you're in figure…
so basically you want to project a ray from the world origin through a vertex and move the vert to the intersection on a rotated plane? The word Grid threw me off. You mean a maya poly grid right? that should be quite simple to script. Would you like me to? Edit: Done, hope its what you wanted. select the grid/plane then…