Hello again, it's been a little while since I last posted! So for this project, I'm scanning my good old Kånken bag and recreating a small scene using a photo I took last year as my main reference. My main goal with this one is to try out as much photogrammetry as I can, tweaking my workflow wherever it's needed. My…
I'm running a i5-4690K, a GTX 970, and 16GB of DDR3 RAM. So I understand having to work around your computer limitations. Though I don't do character work, just environment stuff. Understand that you don't always have to have an insane polycount in Zbrush to get good bakes. It's tempting to crank up the Sub-Ds until each…
If you can't play an instrument well, but you can "write" a symphony and have a computer or other people play it for you. Then do it. The goal is to Finish it. My impression is that it's just a starting point for creating your art. Like a lot of it is hand drawn anyway. But if you were also using base textures from random…
Hi HUIB, Cool ideas, and the base is there. Here's a couple of critiques and an ugly paintover I did to communicate better. - Try to avoid using photographs for background except if they are really far away and you don't have time. It's quite distracting to see the difference with the meshes. You can easily hint at a city…
I wouldn't necessarily say that having everything almost blending together is a bad thing in an environment which is trying to capture a natural landscape and the feeling of getting lost or exploring in the woods. In that case the environment should very much look like it's a part of one another. Paths are the most…
Sure. Physically based rendering in Unreal is implemented via a standard microfacet BRDF. The BRDF is the bit that takes in all the parameters and spits back out a reflection for each surface, where roughness is interpreted as a statistical heightfield of tiny facets on the surface of a model within a pixel. These facets…
Most of the time a place has a salary range already in mind for a given position. They've already allocated the funds its how they know they have the cash to hire someone. They're fine with spending the max to get a good artist. They'll go lower if they can only find GradeB or C talent. If the offer goes to Guy A and he is…
Details: Well, first pass on all the props is finally done. Each of the two rendered shot's were done in Max, which won't be the rendering tool we use for the final frames but I wanted to do something to show them lit. The way the pictures are divided, is each picture contains all the props that were using the same texture…
Hi everyone, I spent several hours searching the internet to get the absolute technique to achieve the result of what Crytek did with Crysis. I found couple of thread here and there of some people asking the same question I'm currently asking, but I never found a thread that answered the question. Unfortunately, i'm not…
First off, really great models and textures, I like them all. Poses are nifty too (although the crowbar + mask guy could maybe seem a bit more aggressive?). I agree with Rick - the pacing and consistency of this is slightly off. Why is most of the first 12 seconds just blank, black space? Have your name and contact info…