Hello! My name is Kekoa, but you all can just call me Koa :D . As the name suggests, I am indeed from Hawai'i! I've recently gotten into 3D animation and I want to show off my work so far and get some feedback. If you can share a couple of things you like about the animations and some things that you think can be improved…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
I am missing some tools which exist in other text/code editors, and which helps when writing code. So, with a help of Sergey Pantaleev(Serejah) and Denis Trofimov(denisT) I have created this little, handy tool to help me writing, editing, and exploring my scripts. Short description of what the tool can do: </> Code Blocks…
The security room environment in Unreal Engine 4 is a testament to immersive design and attention to detail. From surveillance monitors to intricate control panels, every element is meticulously crafted, creating a visually stunning and realistic atmosphere. A perfect blend of aesthetics and functionality, it sets a new…
Hello fellow Tech Artist ! I'm conducting a research about the benefits of HLSL and I would like you to answer a short questionnaire.That will take less than 10 minutes I promise !The only thing you need is having experience with HLSL (no technical questions, only your opinion)Here is the link to it :…
Hello everyone, I am princevx4. Currently, I am enrolled at Think Tank Training Center's Online Program. I wanted to log my progress on my foundation term final project here! I will be recreating Zeen Chin's "The Vessel" in a 3D render, which you can find here: https://www.artstation.com/artwork/oODJ4w This is my progress…
After I have played around with the Xgen tools in Maya I have created a sketch of the hair cards I'm going for. T0 = Extremly solid. Used to build volume and cover. T1 = Main bulk of volume T2 = Use to blend T1's together and add variance T3 = Further blending between cards T4 = Fly-away strands The small ones I will use…
Hello guys first time posting, looking for some feedback to improve my lowpoly game because I always get anxiety attacks seeing my mesh rising in tris when I use cylindrical shapes. Im currently working on this MP5 and I was wondering if there is room to improve my lowpoly mesh. I heard that aslong it supports the…