@Neox Thank you very much for your reply. I don’t have any knowledge of 3D modeling, and since I’m the one who commissioned the work, I have the modeling files. What I’m wondering is simply whether there are any issues with the current sculpt when it comes to creating a cartoon-rendering style model like the images above.…
A fast, cheap but not very quality solution would be to create several brick models and a straight edged wall, then just repeatedly place the brick models on the edge to cover it. For example in Dark Souls it's done that way for example: Screenshot 1 Screenshot 2
What about using projection master with a pattern created in Photoshop and used as an alpha in zbrush. Example - Create the squiggly you made in the example, then copy it over 10 times, and save that out as an alpha. Drop it down in projection master, and use the alpha.
Maybe scale it even more down to get a better result. When you feed in a washy image then it will try to upscale this washy look ... there's a plethora of traditional computer vision techniques that will do the job Not this job, unfortunately. Traditional methods will not fill in fine details like hairs or surface…
If you want an example of a clean, but creative resume, you could see mine as a possible example. I have yet to get a critical "this is too much" critique from anyone. https://cdnb.artstation.com/p/resume_files/attachments/000/003/527/original/Brian_Choi_Resume.pdf?1511826593
Looking great. Just one thing bugging me, the feet are actually missing a joint. What would equate to the ball of her foot just kind of goes right into her toes. This example is for deer, not... whatever one would consider Illidan, but this is a good example: :thumbup:
The easiest way would probably be to create an example scene in Marmoset, which fully supports anisotropic reflections through the use of a flow map ; and then post that example on the Unreal forums to see if someone experienced with Unreal materials and shaders can help you recreate it.
Hello! I have a question; I would like to know what people who have been in the industry much longer than I have think about this workflow. I've seen a lot of people on the internet using the following method; they usually create the entire level in 3D modeling software and then import everything as a single mesh into the…
Hello all, I was wondering what the best free software and file format to use for editing 3D scans for export to a 3d Printer. I have a Miraco Revopoint Scanner and I have Autodesk Fusion, Meshmixer, and Blender. But I would like to focus my learning curve on one software because learning all of them at the same time is…
Modding still exists, only it's much smaller now, due to many issues: -Current tools released by Dev's are a joke in many cases, with requirements for the community to bring the rest, and sometimes, will send you a D&C letter if you do due to certain restrictions. -Many of the tools/assets used in the final games most…