This is the final character for my character modeling class at AIP. It's a huge improvement from my first model this quarter, but I would like to improve it before turning it in. If anyone has any suggestions, I'd appreciate it. Sorry if the images are too big; this is my first post on polycount.
Character Modeler Looking for talented mid level Character Modelers with at least 3+ years experience in feature films or video games. Must been skilled in Maya, 3DS Max or Zbrush, if interested, please send your resume to [email="nicole@damconsultants.com."]nicole@damconsultants.com.[/email]
Hello, Looking for a 2D freelance character artist. Need character art very similar to this style for a casual game: http://www.takeongames.com/gameImage...l Portal.jpg Need about 5 to 10 such characters in various scenes. If interested, please send a link to your portfolio and approximate rates per character (based on the…
Seeking a character modeler to help finalize and retopologized, medium/high resolution stylized characters. Someone with a bit of experience character modeling preferred. If interested please PM a demo reel or samples of your work. Thank you
I ain't posted for a while...so I figured what the hell...anyways...this is character I modelled, textured etc....but it is for nothing in particular just creating characters cos' I enjoy so much and just trying to improve my skillz...anyhow.. see what ya thinks...
Hello, I specialize in character illustration. I have experience with character design and illustration work for a few smaller indie projects. Email: Art.Andaerz@gmail.com Artstation: https://www.artstation.com/andaerz
I was wondering what program and method you use to do Retopology for characters, I'm not a character artist myself, but my Japanese workmates are interested to hear if western workflow differs to theirs.
Ghada cinematic character the second character from my personal project, also based on the concept I made in 2013 done in Zbrush, 3Ds Max, Mari, Photoshop, V-ray