Hello guys, I am new to the forums and I will try to keep this short as I have quite a number of questions to ask and pieces to post. Will really appreciate any advice you guys have :smile: I have been job hunting just over 2 months (in Kuala Lumpur, Malaysia) and there has been a decent amount of 3D jobs in both games and…
Hey guys! Time to try something new! We're rolling out the new build in about a week, but since you are so active in the forums I wanted to give you some early access. A few surprise features are still to come -- this preview will however introduce a number of significant improvements: * MASSIVE speed improvements * Much…
Hello! I've wanted to do a Little Nightmares fangame for so long, and this would be a passion project for me and the team as a whole. This game would be set in a fan-made area with an original story and plot containing themes of greed, labour, addiction, ect. Of course it would be a horror/adventure game with a 2.5D style,…
First thing to note is that no one it seems has a real grasp on texel's and texel density. For all I know my understanding could be off as well. This is what I understand it to be in a nutshell. Gonna copy and paste some info instead of typing it out from memory some of the basics, there a lot more to it in how programs…
Razorb: thanks! mhofever: :) [HP]: Thanks so much dude! There aren't as many modular pieces as you would think in there ;) I definitely made a few, but with all the crazy angles in there, Rick and Chris did an amazing job meshing and making the areas look more interesting than just some flat walls .polygon: :D teho: thanks…
I would imagine the value provided by a workshop that is $1000 would be pretty awesome. And the reason for the steep price vs a cheaper video tutorial.....well you will probably be interacting directly with an industry veteran level instructor in a 1 on 1 or small group capacity. This is where the price is justified, if…
Thanks a bunch for the advice! I have a few concerns with character model creation that I would like to get solved. 1) Do people generally model the head before the body, I read once (in a really old book, I believe it was Quake 3 era) that it is best to model the head first to give the model character. 2) Is it okay to…
In local TV ghetto broadcasting studios I suffered with specular infini-D which had a very sloooooooow ray tracer or trying to render a flying logo under a weekend was too much to ask for using our avid's power mac 8500. We were such idiots back then that we did not realize there was an option other than rendering to a…
Sorry, but how is that relevant even in the slightest? Do you disagree for moralistic reasons? What if you were tasked to model a carved up body? would you just spray it with random brushes and paste some refs of uncooked steak because nobody will know any better? Or would you research the actual anatomy of a human and…
Yes. I went to Art Institute Online briefly (I got my degree elsewhere before that, but at the time I thought going through a "game art" specific curriculum would benefit me). Don't do it. I'm going to sound like a total whiner by describing it, but it's an accurate description... I don't know about any other online…