Hi guys :) My apologies if I don't explain this incredibly well, I'm still trying to wrap my own head around it. So I've been following a tutorial to create an elephant, and I've reached the Zremeshing area to even out my polys. So far I have created a duplicate of my elephant, used the 'ZRemesherGuide' tool around the…
For an undergraduate class on environment art I have chosen a concept art from the upcoming game Dragon Age: Inquisition. I am extremely excited to work on this for two reasons: 1- i love the Dragon Age series, 2- this is my first big dive into all the workings of making an environment for a game. There are a lot of…
Hey everyone! Posting about my senior thesis titled RoboLunky and my accompanying blog. I thought some people here may appreciate it. I draw a lot from a lifetime of playing video games, and I hope it comes through a bit in the art style of RoboLunky. I actually just got great news from Chris T Geehan, part of Hyperduck…
It's a native look-and-feel UI with a 3D viewport embedded ( which you can disable completely so no extra rendering time will be used in case you want to execute just the HM2NM tool, etc ). I changed the right-collapsible window by floating/docking windows though... in that way you can move the windows with more freedom or…
Looks good! the whole thing kinda gives me an overwatch vibe :) If your still looking for feedback (I know your done, but maybe for your next piece) Id say the face and the hammer are the weakest parts of the character. - hammer actual hammer part is looking a bit flat and uninteresting, especially the gold strips. I would…
Loving how it's looking so far! Although with that said, I have to say, that with the time it took to turn on LPV and with all the crashes, wouldn't it take less time to just "auto un-wrap" into a second UV-space and use lightmapping?? This time around you can work while baking, and bakes go REALLY fast. Since the direct…
You don't have to do the chrome ball if you don't want to, the IBL node in mental ray accepts a ball shaped map or a cross shaped map. Spherical or angular in the IBL settings. Looking at a chrome ball will give you less information because the wrap around parts of the image will have less pixels in them so I'd recommend a…
Hello, I too am trying to figure out a good work flow for using photogrammetry to make tiling textures. I've managed to get a base obj and texture out of the photoscan software and now I'm a bit stuck how to make it tile in Zbrush. What I want to do and what I can achieve seem slightly different. I thought that there might…
thanks guys! I know, that's the biggest thing I'm up against when talking with parents. They don't want to except that a degree isn't as useful as a solid portfolio in the art industry. Thanks, It's hard to balance between too much information and not enough so I'm glad its working for you. Well once I wrap up the online…
Cache as bitmap is a quick and cheap trick in flash to speed up sometimes cases such as filters or very complex vector shapes that would take to much time to recompute on every frame. What it does is that it caches the complex content within that movieClip as a Bitmap - so it doesn't redraw it on every frame when running.…